Getting Loopy with Loops!
In this kindergarten computer science lesson, students explore algorithms through a playful "Looping Train Adventure," connecting everyday actions to the way computers follow instructions in a sequence. The lesson combines hands-on activities, reflective discussions, and creative illustrations to foster a foundational understanding of computer science concepts.
Lesson Grade Level
KindergartenLesson Plan Link/URL
https://docs.google.com/presentation/d/1uwwFgxLYYAfZZ4Z7HW6vHeff5QreGypKL6d90rh…Related Content
Students will build a bridge out of toothpicks or craft sticks by using gum drops, marshmallows, and/or wood glue. The purpose is to have it stay upright between two chairs without breaking. Students
In this STEAM lesson for grades K-2, students will explore iguana habitats and learn how animals adapt to different environments. Students will read the book "I Wanna Iguana" and use a nonfiction book
This is an unplugged screen free introduction to coding for Kindergarten and 1st grade students. They use colors and arrows to code a robot through a path maze. In part 1 students will learn the