Gamifying Genetics
Students are actively engaged in this creative lesson where they use their genetics knowledge to construct a game for others to play! They will use a Punnett Square and other genetic terminology as they come up with ideas for their game and robot.
Lesson Grade Level
5th GradeLesson Plan Link/URL
https://docs.google.com/presentation/d/13ssPHEsTZoVCXPjdQebrlcXFjvVEZLmM/edit?u…Subject Area
Science Life Science L3: Genetics & Heredity Technology 4. Innovative Designer English Language Arts (ELA) Speaking & ListeningRelated Content
Students will use the materials provided to engineer a vehicle that is powered by a robot and deliver a treat to a chosen location. Students will use the robots you have. I use Sphero and Edison
In this lesson, students will apply their knowledge from the prior day's lesson (Magnetic Marble Run Newton's Laws of Motion Day 1), to complete an Advanced Build of a Magnetic Marble Run. This lesson
Empower with solar, motors & wireless! Unravel renewable energy, motor tech & wireless applications in an engaging STEM journey.