Sorry, you need to enable JavaScript to visit this website.
DNA

ASU's Monster Manual: Tinkercad Edition

1 votes with an average rating of 0.

This lesson expands upon ASU's Ask a Biologist "Monster Manual" Activity to include CAD (Computer-Aided Design). Students learn about DNA and how we inherit traits through an analogy of decoding a monster's "DNA." Once students have discovered what their monster looks like through ASU's "Monster Maker" game, they then receive a tutorial on how to use Tinkercad so that they can create virtual 3D models of their monsters. This lesson would function well in both online and in-person learning formats.

Lesson Grade Level

4th Grade 5th Grade 6th Grade

Related Content

""
Grades: Kindergarten, 1st Grade, 2nd Grade, 3rd Grade, 4th Grade, 5th Grade, 6th Grade, 7th Grade, 8th Grade
2 votes with an average rating of 0.5.
Most students are likely familiar with popular films like Happy Feet, Surf’s Up, Penguins of Madagascar, and classic books like Mr. Popper's Penguins. Capitalizing on this familiarity with penguins
DNA
Grades: 3rd Grade, 4th Grade, 5th Grade, 6th Grade, 7th Grade, 8th Grade
1 votes with an average rating of 0.

In this engaging lesson, students will learn about genetics and create their own characters in which they will find a mate and create an offspring. They will use traits and Punnett Squares to create