ASU's Monster Manual: Tinkercad Edition
by Hannah Evans
This lesson expands upon ASU's Ask a Biologist "Monster Manual" Activity to include CAD (Computer-Aided Design). Students learn about DNA and how we inherit traits through an analogy of decoding a monster's "DNA." Once students have discovered what their monster looks like through ASU's "Monster Maker" game, they then receive a tutorial on how to use Tinkercad so that they can create virtual 3D models of their monsters. This lesson would function well in both online and in-person learning formats.
Lesson Plan Link/URL
https://docs.google.com/presentation/d/19qBjNLX7vOmes_FqTc07BZCu86SU-X1x/edit?u…Related Content
Grades:
Kindergarten, 1st Grade, 2nd Grade, 3rd Grade, 4th Grade, 5th Grade, 6th Grade, 7th Grade, 8th Grade
Most students are likely familiar with popular films like Happy Feet, Surf’s Up, Penguins of Madagascar, and classic books like Mr. Popper's Penguins. Capitalizing on this familiarity with penguins
Grades:
3rd Grade, 4th Grade, 5th Grade, 6th Grade, 7th Grade, 8th Grade
In this engaging lesson, students will learn about genetics and create their own characters in which they will find a mate and create an offspring. They will use traits and Punnett Squares to create
Grades:
4th Grade, 5th Grade, 6th Grade, 7th Grade, 8th Grade, 9th Grade, 10th Grade, 11th Grade, 12th Grade
The Micro:bit prototyping academy is designed to teach students the basic commands and features in order to innovate their own device. They will learn the input commands, variables and conditional