![](/sites/default/files/styles/story_hero/public/2023-04/event_2_0.jpg?itok=1DXSAwre)
App Design: Part 2
This is the 2nd lesson that walks learners through the process of developing apps with MIT App Inventor. Students will create a detailed plan for an app that solves a problem, followed by learning to modify visuals, create multiple screens, use a variety of layouts and views, add icons, and package apps for installation.
Links to helpful resources are included!
Lesson Plan Link/URL
https://docs.google.com/presentation/d/1AH7eb0eRE0ojqG9fucpQ-_EOQg-kKvbn/edit?u…Subject Area
Technology 1. Empowered Learner 3. Knowledge Constructor 4. Innovative Designer 5. Computational Thinker 7. Global Collaborator Engineering S5: Apply Technology to Engineering MathematicsRelated Content
![](/sites/default/files/styles/block_image_16_9_lge/public/2023-04/lesson_plan_2_0.jpg?itok=iCZsEM04)
Students learn about atomic theory and the scientists that theorized new atomic models from experiments they conducted. Students then create a 3D model for each advancement in the theory timeline
![Lesson Plan](/sites/default/files/styles/block_image_16_9_lge/public/2023-10/lesson-plans-hero.jpg?itok=alOESL_e)
![Array of animals](/sites/default/files/styles/block_image_16_9_lge/public/2023-05/animals.jpg?itok=Fgpr-2lX)
Pocket Creature Build Challenge
In this build challenge, students will work in teams build a small creature out of recycled materials that serves a purpose. This outstanding lesson is easily customizable to engage in various science