In this hands-on lesson, students use Dash Robots to retell a story, using key events along the path that Dash travels. Helpful resources included!
This lesson explores the concepts, "threatened", "endangered", and "extinct" while looking into the phenomena of population decline and extinction. Afterwards, the students will be creating an
In this hands-on lesson, students will meet Edison, the programmable robot, and program the machine to do several tasks on its own. One way to program Edison is to use barcodes and a program called
This is the 4th and final lesson in a series of 4 about the rainforest. In this creative lesson, students write a summary about the layer they have been studying. They create an animal and organism
This is the 3rd lesson in a series of 4. Students will discuss a slow reveal graph about the amount of forest destroyed each year. Students compare two graphs and decide which is better at
This is lesson 2 in a series of 4 lessons about the rainforest. In jigsaw groups, students create a food web about one of the 4 layers of the rainforest on a Google Slide or Prezi. Students go back to
This is the 1st lesson in a series of 4 covering the rainforest. As a class, we research the abiotic and biotic factors of the whole rainforest. Students jigsaw and research the abiotic and biotic
Students utilize the Engineering Design Process to create a sailboat! Students must design and build a sailboat that will get them from one end of the channel where they are stranded to the other. It
This lesson has students build a half adder, a fundamental building block for digital computers. This is a hands-on lesson that includes resources.
In this engaging and hands-on lesson, students will examine the Gold King Mine spill on the Animas River in Colorado before creating a model watershed in order to develop an explanation of human
Students will look at structures that allow animals to safely cross a roadway in this lesson. After reading "Crossings: Extraordinary Structures for Extraordinary Animals", they will research an
This STEM lesson focuses on technology and engineering. It was written for 6th through 8th grade, but it can be adjusted to fit other grades. It was made for groups of 3-4, it could be used for a
Students use Sphero Robots to create chariots that race in the classroom. Students utilize social studies, science, technology and engineering to complete this project. Links to resources are included
This engaging lesson allows students the opportunity to employ prior knowledge while demonstrating knowledge of various standards in an inter-disciplinary, hands-on lesson. The utilization of data
This is a four-part lesson that will guide students in groups to create a trackless dark ride. A dark ride is a ride where engineers utilize characters, scenes, and music to tell a story to the rider
This is a four-part lesson that will guide students in groups to create a trackless dark ride. A dark ride is a ride where engineers utilize characters, scenes, and music to tell a story to the rider
This is a four-part lesson that will guide students in groups to create a trackless dark ride. A dark ride is a ride where engineers utilize characters, scenes, and music to tell a story to the rider
This is a four-part lesson that will guide students in groups to create a trackless dark ride. A dark ride is a ride where engineers utilize characters, scenes, and music to tell a story to the rider
Students will create an Operation Style Game using the Makey Makey Kits and the coding program SCRATCH. Students will learn how to create circuits and use the Makey Makey Kits to complete circuits to
Students learn the history of rocketry, and the science behind rockets, and then design, build, and launch bottle rockets with compressed air and water.
This is a continuation of lessons 1, 2 and 3. Students will test their cars for distance and speed. Students will add weight to the car and test for distance and speed again to determine if their car
This is a continuation of lesson 1 and 2. Students will learn about kinetic vs. potential energy and apply that knowledge to their car designs.
This lesson is a continuation of lesson 1. Students will learn about Newton's Laws of motion and apply those concepts to their car designs.
Students will use a kid friendly online CAD modeling program to create a car design. Students will then carve their car using floral wet foam, wheels and axels to race in the derby.
Featured Lesson Plans
Check out these notable lesson plans.

Design a Course with Friction

