Part one of a four part project exploring the movement of the brain upon impact in everyday activities. This lesson uses Pocketlab Voyager sensors to analyze brain movement in high impact activities
This is a high-school level hands-on project that allows students to build their own working sundial, make predictions and assess their accuracy. This lesson ties in with the study of Kepler's Laws.
In this lesson plan, students will be able to investigate battery cells as they construct their own simple batteries: They will know that batteries are a common store of energy for many devices that
Students will be able to collaboratively build, and program a simple robot using Lego Spike Prime kits. Students will demonstrate basic skills in robotics and coding by successfully constructing their
By the end of this lesson, students will understand the unique adaptations of desert tortoises and the importance of conserving their habitat. Students also engineer a habitat for the desert tortoise.
In this final lesson, students will use a life expectancy model to figure their likelihood of dying at a certain age They will use this answer to calculate their best life insurance policy, and
Students will orient to the varied rates of death that depend on age. They will learn how to check for conditions of valid sampling designs that let them use the Normal curve for modeling their sample
In this lesson two of four, students have to estimate and guess how much weight each of four factors has on a person's life expectancy, which often causes discomfort. They will ask you for direction
In this first of a four-part unit, students are introduced to the question under investigation: How much life insurance should I buy to cover myself when I am 45 years old? To answer this
Today students will continue their studies of simple block programming with the use of the Edison robot. Students will start using the barcode and then transition into block coding using Edscratch
Students will use Tinkercad's 3D Modeling tool to plan and design the layout for a school garden.
Using the Sphero Bolts/Sparks to joust as a Medieval Knight. Students will understand the basics of Sphero Bolt and its programming environment.
This lesson includes academic areas for ELA, math, and coding. The lessons are completed with students in small groups effectively using their collaboration skills to completed the assingments and
This lesson teaches students what coding actually is and how it enables us to program robots to do specific tasks. Using a simulated coding activity, students will begin to understand how coding works
This lesson is an introduction to the Edison Robots and how they work with barcodes for coding. This lesson will give students the opportunity to become familar with the parts of the Edison as well as
This is an introduction to coding and computer science by way of making and design, using the revolutionary new micro:bit microcontroller board. The bootcamp lesson is designed to help everyone
This unit will pair the popular game of Minecraft with the United Nations Sustainable Development Goals to develop a safe community for refugees and countries in crisis. Throughout the unit, you will
Students will level up from player to designer to earn their publishing license... all through play! They will become experts in repairing, creating and publishing video games using the Gamestar
This lesson uses the knowledge of circuits (lessons 1 and 2) to make a battery-powered car. We used a tutorial from Tinkercad and designed our own body of a car. Then, I printed their cars. They
This lesson shows how to make an electric car using a small motor and battery. Students created a car, attached a battery and on/off switch, and collected data. The data collection sheet is included
This lesson is an introduction to circuits. It teaches about what is a circuit and then applies what they learned in a variety of ways through centers. Then, they will apply what they learned about
Students will create a Google slideshow presentation to document their progress through the engineering design process, which includes: researching the science of sound, then creating an instrument
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