This lesson is part 2 of 2, Days 3 and 4. This lesson is set up to have students explore the friction bridge designed by Leonardo Da Vinci. Students have discovered the inventor and become familiar
This lesson is part 1 of 2. This lesson is set up to have students explore the friction bridge designed by Leonardo Da Vinci. Students first discover the inventor and become familiar with his life
Students studying 18th century portraits and way of life for diverse people in the founding era will use AI photo generators to create portraits of themselves. They will use the generation of their
In this STEAM lesson plan students will engage in creative design using the Cricut. Students will be expected to design and build their own shoe design inspired by the Vans company. Through this
An investigation into the function and uses of solar panels in agriculture - Agrivoltaics. Exploring how to get the most efficient use of your solar panels for your gardens.
This lesson is for 2nd-5th grade students. It covers a range of AZ science standards and connects to math, reading, and social studies concepts. It also incorporates STEAM hands on activities to
This project sets students up to explore animal anatomy and physiology with the idea of replacing a lost appendage (beak, leg, tail, fin, etc.) This is used in small groups of 2 or 3 over the course
OMG! Empirical Formulas
Students will discover the Empirical Formula for the synthesis of Magnesium and Oxygen through a laboratory experiment in which they will react Magnesium Ribbon with atmospheric Oxygen by super
Students work together to measure the lengths and angles of a maze in order to create a scale drawing of it. They then use EdScratch to program their Edison robots to navigate the maze.
In this lesson, students are introduced to the use of synthetic pigments (biomimicry) in things they use everyday to make art. Students use solvents to separate colors and study chromatography in
Students will collaborate to design a school map to include living and nonliving 3-dimensional objects. Students will use a Cubetto or Sphero device to navigate through a student created map
Students will create an interactive soundboard (assistive technology) to support students in lower grade levels with skills such as math, reading, or language. They will use Makey Makey to support the
This lesson pairs STEM with the book - "Percy Jackson and the Olympians: The Lightning Thief". Students will discuss characters, their relationships to the Greek Gods, the importance of the Greek Gods
In this kindergarten computer science lesson, students explore algorithms through a playful "Looping Train Adventure," connecting everyday actions to the way computers follow instructions in a
In this high school lesson, students will get the opportunity to engage in scientific research, studying sustainability and fuel options, while creating models to represent their knowledge.
This is a four-day lesson where students work in groups to design a fixture using LEGO bricks that holds a marker in an upright position while attached to their Edison Robots. Students code the robot
Through guided lessons and research, students generate their own circuit review questions by creating a board game that requires designing and building several circuits.
Students will apply STEM principles to design and build a working circuit in the shape of a heart, incorporating science concepts, technology tools, engineering skills, and mathematical calculations.
Students will model series and parallel circuits in Tinkercad and transfer the design to a physical breadboard. At the end of the lesson, students must use the design process to design and build a
Treehouse Design
Students will research, design and build a treehouse using the engineering design process. They will practice budgeting by pretending to have $100 to spend by using a supply budget sheet. Students
In this lesson students will learn about the Makey Makey. They will create conductive touch points, record voice in scratch, and connect Makey to create an interactive poster. This can be used for any
This lesson is an introduction to Micro:bit. Students will learn parts of the device, as well as how to program and download a simple dice randomizer. Once the program is downloaded to the microbit
The lesson is adapted from resources created by the Green Drone AZ Project. This is module 1 of 4 featuring focused activities to address real-world environmental challenges within Arizona communities
In this lesson students will use the Engineering Design Process to create a working foosball table. Students will also code a Micro:bit that they will use to keep score between the two teams.
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