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Flying High: Airplane Design
Grades:
5th Grade
In this engaging lesson, students explore the forces of flight and use the Engineering Design Process to improve the flight times and distance traveled with a paper airplane. Resources are included
Grades:
6th Grade
Understand and implement the steps of the Design Thinking Process. Students will also be using their knowledge of energy to design a balloon-powered car that travels the farthest.
Grades:
1st Grade, 2nd Grade, 3rd Grade, 4th Grade
This lesson takes place over three hour-long, before- school STEAM club meetings. Students will discuss and learning about weather and climate. Then they will complete an engineering challenge to
Grades:
5th Grade
In this fun lesson, students create models of the Earth, sun, moon, and planets that can go on robots. They experiment with light and movement to demonstrate the rotation of sun, earth, and moon using
Grades:
8th Grade
This lesson plan is about the making and testing a solar car. This will take a minimum of two weeks. Solar panels and a motor will be provided. Students can use any safe material of their choice to
Grades:
8th Grade
Using rock salt, ice, juice, and thermometers, students will use their inquiry framework to investigate how slushies are made and see if they are able to replicate the results of a traditional slushy
Grades:
6th Grade, 7th Grade, 8th Grade
Environmental Masters of Disaster Team (groups of 3-5 students) will choose an man-made environmental disaster, analyze its effects, then engineer a method or prototype to solve the problem.
Grades:
3rd Grade
In this lesson, students will design a game to practice multiplication and division facts through 100. They will only be allowed to use the following materials: popsicle sticks, small stones, sidewalk
Grades:
7th Grade
Students will design balloon rockets in order to solidify an understanding of Newton's Third Law of Motion . Students will develop an investigation question and then perform their investigation. For
Grades:
3rd Grade, 4th Grade, 5th Grade, 6th Grade
Students discover kite-making in this hands-on lesson! They create a kite with a variety of materials and test out the final product. This lesson can be adapted to fit different grade levels.
Grades:
5th Grade
After watching a video of the space station, students will design and build a model space station containing certain requirements. Students will use scale in order to create a blue print and then
Grades:
Kindergarten, 1st Grade
Use the Engineering Design Process to solve Peter's problem! Students will use recycled materials to create their own chair for Peter. After introducing the Engineering Design Process, students will
Grades:
6th Grade
Over 2 days (60 min or more each day), students create a catapult out of jumbo popsicle sticks, a water bottle cap and rubber bands. The challenge is for students to launch their snowball (cotton ball
Featured
Not a Stick!
Grades:
Kindergarten
Students will participate in an engineering challenge or STEM activity that connects to a read aloud. They will be able to ask questions, make observations, and gather information about a situation
Grades:
4th Grade
The students will work in groups to create a model of a roof that is able to survive a hurricane-like wind. Students learn about disaster preparedness, use the engineering design process to guide the
Grades:
2nd Grade
This lesson is to introduce students to coding using EdScratch and Edison Robots. Students use LEGOs to build a house for grandma and figure out a way to keep her safe.
Grades:
6th Grade
In this hands-on lesson, students will construct a paper windmill. They put it to the test by using a fan to see how their fan holds up to the wind. This is a great way to cover science, engineering
Grades:
5th Grade
In this hands-on lesson, students will work together to build a system where energy is transferred between objects for as long as possible (i.e. Newton’s Cradle). Students continue the work that began
Grades:
5th Grade, 6th Grade, 7th Grade, 8th Grade
In this creative lesson, students explore states of matter as they fuse glass. During this process, students are actively engaged as they design an art piece, work on measurements, and collaborate
Grades:
7th Grade
This is Task 4 (Lesson 4) of four tasks (lessons) of an overall project of “Escaping 7th Grade Science Room." Students will construct a marshmallow device to propel marshmallows at force and collect
Spanish Retell of The Three Little Pigs -Los tres cerditos: y el lobo feroz using Beebots for Coding
Grades:
Kindergarten
• Student teams will work together in small groups to identify important story elements in a familiar story, then develop a plot diagram using Bee-Bots. • In a small group, students will use code to
Grades:
Kindergarten
This is a hands-on lesson about shapes! After listening to Jack and the Beanstalk, students will look at a collage of castles and try to identify shapes that they see in the construction of the
Grades:
9th Grade, 10th Grade
In this hands-on lesson, students work with a partner to construct a functioning, usable sprinkler. Students use basic principles of engineering to create this prototype and test it out for adequate
Grades:
3rd Grade, 4th Grade
This hands-on lesson is based on the book, "If I Built a House". Students use recyclables to create a 'dream' house which is based on their likes and interests. Using the Engineering Design Process as
Featured Lesson Plans
Check out these notable lesson plans.

Grades:
6th Grade, 7th Grade, 8th Grade
For this lesson, students will be using the LEGO Spike Prime Kits and LEGO Mindstorm software. Students will write programs using the Color Sensor to make the Driving Base autonomous. A variety of

Featured
Eggcellent Car Race
Grades:
4th Grade, 5th Grade, 6th Grade, 7th Grade, 8th Grade
Students will design and build a car using STEM principles to safely transport a raw egg down a ramp, applying their knowledge of physics, engineering, and problem-solving.

Grades:
6th Grade, 7th Grade, 8th Grade
This is a 5E lesson plan for teaching middle school students (grades 6-8) how to use sensors to control motors and interact with objects on a field using block code with a system like LEGO Mindstorms.