Grades:
2nd Grade
In this engaging lesson, students research ramp usage as a class, identify the problem of Dash Dot vs stairs, design a ramp for a Dash Dot, and test the ramp while making connections to literature and
Grades:
6th Grade
Over 2 days (60 min or more each day), students create a catapult out of jumbo popsicle sticks, a water bottle cap and rubber bands. The challenge is for students to launch their snowball (cotton ball
Spanish Retell of The Three Little Pigs -Los tres cerditos: y el lobo feroz using Beebots for Coding
Grades:
Kindergarten
• Student teams will work together in small groups to identify important story elements in a familiar story, then develop a plot diagram using Bee-Bots. • In a small group, students will use code to
Grades:
5th Grade
In this hands-on lesson, students will work together to build a system where energy is transferred between objects for as long as possible (i.e. Newton’s Cradle). Students continue the work that began
Grades:
8th Grade
This lesson plan is about the making and testing a solar car. This will take a minimum of two weeks. Solar panels and a motor will be provided. Students can use any safe material of their choice to
Grades:
6th Grade, 7th Grade, 8th Grade
Students will design and create a working, themed pinball machine that follows specified constraints and utilizes Makerspace materials. As students design they will be studying social studies, math
Grades:
6th Grade, 7th Grade, 8th Grade
Environmental Masters of Disaster Team (groups of 3-5 students) will choose an man-made environmental disaster, analyze its effects, then engineer a method or prototype to solve the problem.
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Cut Out Stop Motion Animation
Grades:
2nd Grade, 3rd Grade, 4th Grade, 5th Grade, 6th Grade
Students will create their own cut-out stop motion animation videos using the iMotion app. Students will learn about stop motion animation, plan and create a storyboard, and then actually engineer the
Grades:
3rd Grade, 4th Grade
This lesson is 3 of 4 of a unit about habitats and animal adaptations. In this project, students will build a model of a habitat and an animal they created in lesson 2. The animal will need to have
Grades:
5th Grade
In this hands-on lesson, students code Edison robots to run races and play tug of war. They will run experiments, measure results, and graph the data. Videos and additional resources are included!
Grades:
6th Grade, 7th Grade, 8th Grade
Students will create their own cookie cutters to fill a custom order in their bakery. They will need access to 3D design software like Tinkercad and access to a 3D printer. It's even more fun when you
Grades:
2nd Grade
In this engaging lesson, students discover what a volcano is and what causes it to erupt. There is a literacy integration, video resources, and other helpful information included.
Grades:
7th Grade
The lesson gives an introduction to ASCII as part of a set of lessons that introduces computer science. Students learn what a computer can understand and create a bracelet in this introduction to
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Introduction to Vermicomposting
Grades:
Kindergarten, 1st Grade, 2nd Grade, 3rd Grade, 4th Grade, 5th Grade
The objective of this lesson is to introduce students to vermicomposting by explaining what it is and getting our bins set up. Students learn about recycling, share a read aloud, watch a video and
Grades:
4th Grade, 5th Grade
In this hands-on lesson, students design a safety device (car/seatbelt) that can keep an egg (passenger) safe during a collision. The goal is to protect the egg from cracking during a roll down a ramp
Grades:
6th Grade
In this hands-on lesson, students will construct a paper windmill. They put it to the test by using a fan to see how their fan holds up to the wind. This is a great way to cover science, engineering
Grades:
5th Grade
In this lesson students will explore engineering skills in the construction of hot air balloons. They will test their creations to see if they will fly/float and make adjustments if needed.
Grades:
Kindergarten
This is a hands-on lesson about shapes! After listening to Jack and the Beanstalk, students will look at a collage of castles and try to identify shapes that they see in the construction of the
Grades:
9th Grade, 10th Grade
In this hands-on lesson, students work with a partner to construct a functioning, usable sprinkler. Students use basic principles of engineering to create this prototype and test it out for adequate
Grades:
3rd Grade, 4th Grade
This hands-on lesson is based on the book, "If I Built a House". Students use recyclables to create a 'dream' house which is based on their likes and interests. Using the Engineering Design Process as
Grades:
3rd Grade
In this engaging lesson, students will create their own parade float using recyclable materials and code a parade route using Dash robots. Students will do this after hearing the story "Balloons over
Grades:
6th Grade
This is the first lesson is a series of 2 for the egg drop challenge. Students will work in groups to design and test an egg drop capsule. Students will keep a budget and fill out a data and
Grades:
6th Grade, 7th Grade, 8th Grade
In this hands-on lesson, students will consider what they think about several different closed systems. Then students will design and carry out investigations of living things to inform their closed
Grades:
3rd Grade
Students will tend to their garden boxes and observe the plants that are starting to grow. Students will take measurements and start a graph on growth throughout the growing cycle of their garden
Featured Lesson Plans
Check out these notable lesson plans.

Featured
Zippy the Elf's Zipline Zone
Grades:
6th Grade
In this creative engineering design lesson, students are challenged to use an inclined plane to create a safe and exciting zipline park for Zippy the Elf. This lesson reviews simple machines and has

Grades:
3rd Grade
This lesson is about exploring Arizona's state bird, the cactus wren, that lives in the desert, has special body parts and behaviors that help it survive in its harsh environment. Students will learn

Grades:
Kindergarten, 1st Grade
In this primary Kindergarten-1st grade STEM lesson, students will learn to define algorithm, bug, and debug in reference to programming. Through engagement with a virtual simulation, students will