Students will increase efficiency of the solar panels by using angles. Students are given a solar panel, protractor, and a multimeter. They need to complete a pre- investigation plane before they
It is a lesson that is based on Mathematical computation and Project based learning. Students have to find the proportional relationship between the surface area of the house and the paint to be used
Rad Roller Coasters Part 2 comes at the end of our paper roller coaster project. Students will collect data on their coaster and use that to calculate velocity, potential energy and kinetic energy
In this lesson, teams of 3-4 students will design and create scale models of four landforms that they chose. This lesson takes place in a classroom for 60 minutes, with an emphasis on the target
Learning how to plot coordinates using Lego Prime Educational Set. This lesson integrates technology and mathematics.
This lesson allows students to explore and build a tangible understanding of how and why changing side lengths impacts the overall volume of a rectangular prism. Students will explore how ratio
Students will learn about the history of the Ferris wheel while engineering their own out of Popsicle sticks. Students may work individually to create their own spinning ferris wheel An emphasis on
What is a geometric shape? Observe and discuss a variety of geometric shapes. Similar/different? Mathematical geometry vocabulary/activities with shapes Engineering a geometric playground Share or
This lesson will implement chain reactions and simple machines into a Rube Goldberg invention. Students will learn about the Rube Goldberg and his crazy inventions. They will then create their own
Students will be learning about the Fibonacci mathematical design pattern. They will learn about the 3 different mathematical Fibonacci sequence designs, vocabulary, and creating their own art
This lesson is based on the Fibonacci sequence. Overlapping concepts of pattern, repetition, structure, scale, proportions are considerations for constructing an artistic, math-based sculpture
In the lesson plan, students will embark on an exciting engineering challenge as they construct and program their own robot rovers to strategize a mission to the Moon. Throughout the lesson, students
The basics of natural selection will be highlighted using the Natural Selection PhET simulation where students complete a series of challenges. As a result of this experience, students will be able to
The basics of natural selection will be highlighted using the Natural Selection PhET simulation where students complete a series of challenges. As a result of this experience, students will be able to
This Lesson demonstrates and helps students understand the concept of non-contact forces with a hands-on-activity. In the experiment, the students will be making a magnetic car in groups of 2-4. After
Students will engineer a game with rules and directions to help understand and practice proportional ratios with as little material needed as possible.
An introduction to Kepler's 1st Law and ellipses. The lesson includes some guided notes for students as well as a hands on activity where students will draw, measure, explore, and conduct calculations
7th Grade students will apply what they have learned about electricity and magnetism to understand electromagnets. Students will explore electromagnets and investigate the factors that affect the
This hands-on lesson engages students by having them give each other instructions to complete a task. They read about coding and code for a Sphero bot to navigate a course using math to calculate
This engaging lesson is an introductory lesson regarding the size and scale of the Universe and objects within. This was designed for high school Astronomy but is easily useable with ages down through
In this physics lesson, students carry out a lab activity to determine Hooke's Law and investigate spring constants.
Students will read the book "If You Give a Mouse a Cookie". Students will be able to retell the story through coding. Students will place the different items throughout the board that the mouse
Students work in groups of 2-3 and use Bee-Bot robots to practice using a map key and symbol cards to program the Bee-Bot to find locations on a map. Students program, test, and modify their algorithm
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