The lesson plan goes beyond the conventional boundaries of art and science, highlighting the interdisciplinary nature of these fields. Students will discover the synergies between art (A) and STEM
The lesson plan challenges students to integrate research, agricultural principles, and engineering concepts, sparking their creativity in designing efficient and sustainable hydroponic setups. From
Students work together to measure the lengths and angles of a maze in order to create a scale drawing of it. They then use EdScratch to program their Edison robots to navigate the maze.
This engaging lesson is all about scale factor. Students will draw different items to scale. There is a Three Act Math, a DESMOS activity, and a Quizizz link to go along with the lesson!
A Makerspace experience for the Holidays! (Part 2) Students are invited to launch their very own startup business just in time for the holidays! In your Makerspace group, invite students to brand
Students will collaborate to design a school map to include living and nonliving 3-dimensional objects. Students will use a Cubetto or Sphero device to navigate through a student created map
This lesson pairs STEM with the book - "Percy Jackson and the Olympians: The Lightning Thief". Students will discuss characters, their relationships to the Greek Gods, the importance of the Greek Gods
In this creative lesson, students engage in the Engineering Design Process and explore e-textiles by creating a light-up felt sugar skull.
In this kindergarten computer science lesson, students explore algorithms through a playful "Looping Train Adventure," connecting everyday actions to the way computers follow instructions in a
This is a four-day lesson where students work in groups to design a fixture using LEGO bricks that holds a marker in an upright position while attached to their Edison Robots. Students code the robot
In this geometry/coding lesson, students embark on an exciting journey with Elsa and Anna from Frozen using Code.org. The lesson introduces fundamental coding concepts through interactive puzzles and
Students learn about abstract art and engineering design techniques. They put them to use by creating a cardboard abstract likeness of themselves. They also use video to record their presentation and
Students will model series and parallel circuits in Tinkercad and transfer the design to a physical breadboard. At the end of the lesson, students must use the design process to design and build a
This lesson is called shape sculpture and the students will fashion a sculpture out of celluclay. Initially the students will create a 2D drawing of a cake design (or cupcake or doughnut depending on
In this lesson students will learn about the Makey Makey. They will create conductive touch points, record voice in scratch, and connect Makey to create an interactive poster. This can be used for any
This lesson is an introduction to Micro:bit. Students will learn parts of the device, as well as how to program and download a simple dice randomizer. Once the program is downloaded to the microbit
In this lesson students learn about the simple machine screw, specifically the Archimedes Screw, and engineer a device that can lift a marble.
In this lesson students will use the Engineering Design Process to create a working foosball table. Students will also code a Micro:bit that they will use to keep score between the two teams.
Students will learn the history of rainsticks. They will engineer and design their rainstick. Students have to figure out how much rice, beans and corn goes inside to make the sound of rain. Finally
On day one, students will learn the history of the boomerang. Then on day two, the students will engineer and design their boomerang. Finally, the students will fly their boomerangs.
Students will build landing gear to successfully land a rover on Mars.
Splash of Science
Students measure the temperature of water as it cools to learn about heat transfer and thermal properties while using line of best fit, linear regressions and/or quadratic regressions.
Math is All Around Us
Inspired by the picture book, "Count on Me," Kindergarten students will demonstrate the Engineering Design Process by collaboratively creating a model of a new toy for their playground, observing the
A lesson to teach students how to collect, organize, interpret data, make inferences, raise awareness, and suggest possible solutions on the water quality of the waterbodies in the state of Arizona.
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Makey Makey Storyboards

Sphero Rocket Payload Mission
