Grades:
7th Grade
The lesson gives an introduction to ASCII as part of a set of lessons that introduces computer science. Students learn what a computer can understand and create a bracelet in this introduction to
Grades:
5th Grade
After watching a video of the space station, students will design and build a model space station containing certain requirements. Students will use scale in order to create a blue print and then
Grades:
9th Grade, 10th Grade, 11th Grade, 12th Grade
This lesson uses a Modeling Instruction approach to developing the graphical and mathematical relationship commonly known as Newton's 2nd Law for students in Grades 9-12. Students design an experiment
Grades:
5th Grade
Summary: This lesson is a precursor to subsequent lessons comparing how garden growing techniques determine plant growth/production. Students will be activating prior knowledge in the life sciences
Grades:
2nd Grade
In this lesson, students will learn about and create a wick hydroponics system. There is a teacher prep section along with a variety of other resources included. This lesson can be adapted to fit
Grades:
5th Grade
This is the first lesson for the 5th grade life science unit involving environmental factors and organisms. The materials needed are two articles, highlighters, and either a laptop or tablet to
Grades:
6th Grade
In this lesson, students will collaborate to design and engineer a product to contain and clean up an oil spill while saving the affected wildlife. They will also accurately complete an itemized
Featured
Parachutes - Air Resistance
Grades:
6th Grade, 7th Grade, 8th Grade
This middle school lesson covers the concept of air resistance. Students work in teams of 3 with a list of materials to design, build, and test 3 parachutes that will maximize the air resistance of a
Grades:
4th Grade, 5th Grade, 6th Grade, 7th Grade, 8th Grade
Students become engineers and create a modified adaptive device after disassembling and assembling eyewear and creating a new adaptive device in this engaging lesson. This real-world problem-solving
Grades:
3rd Grade
Summary: This lesson is geared towards 3rd graders but can be modified for upper and lower grades. Throughout the next 4 lessons they will describe the role of pollinators and explain their effects
Grades:
8th Grade
In this lesson, students are challenged to design and build a controlled-release tablet, which will be made from different colored bath tablets and a variety of water-soluble plastics. First, they
Grades:
7th Grade
Students will learn the parts of the microscope, how to calculate the magnification, how to focus the microscope, as well as draw what they see in the field of view. Students will also write their
Grades:
8th Grade, 9th Grade, 10th Grade
In this lesson, students will be introduced to the concept of osmosis, then investigate how solutions of various salt concentrations influence the size of plant cells.
Grades:
6th Grade
Over 2 days (60 min or more each day), students create a catapult out of jumbo popsicle sticks, a water bottle cap and rubber bands. The challenge is for students to launch their snowball (cotton ball
Grades:
5th Grade
In this engaging lesson, students work together to design a water filtration system to separate pollutants from water. This lesson takes about 120 minutes to complete. Various resources are included!
Grades:
5th Grade
Students will be learning about honey bees, what they need to survive, and how amazing they are! They will learn about the structure of the honeycomb and then they will engineer their own!
Grades:
3rd Grade, 4th Grade
This lesson is 3 of 4 of a unit about habitats and animal adaptations. In this project, students will build a model of a habitat and an animal they created in lesson 2. The animal will need to have
Grades:
5th Grade
Students experience the process of creating a whole elevator-shaft design complete with a car and a pulley system. They will experience an integrated STEAM lesson with combined content from Science
Grades:
4th Grade
This 90-minute lesson is focused on ELA with integration on Science and Engineering. The lesson will discuss about Ecology for Kids which target skill is getting the main idea and supporting details
Grades:
7th Grade
This is Task 4 (Lesson 4) of four tasks (lessons) of an overall project of “Escaping 7th Grade Science Room." Students will construct a marshmallow device to propel marshmallows at force and collect
Grades:
6th Grade
In this engaging lesson, students create simple paper models of water sheds in class and explore hazards to waterways through an online interactive. They make connections between water stewardship and
Grades:
4th Grade, 5th Grade, 6th Grade, 7th Grade, 8th Grade
This is the first lesson in a series of 4. Students gain an understanding of the forces that are acting upon a drone when it is flying. They will learn about how thrust, weight, lift and drag work
Featured
Salt Lamps and Plants
Grades:
7th Grade, 8th Grade
Students in this lesson will set up an investigation to see if a salt lamp affects plant growth. They will use what they know about photosynthesis and cellular respiration to make sure the plants have
Grades:
1st Grade
In this hands-on lesson, students use the engineering design process to create a balloon powered car that travels at least 5 feet. This is a fun and engaging way for students to experience science in
Featured Lesson Plans
Check out these notable lesson plans.

Grades:
6th Grade, 7th Grade, 8th Grade
For this lesson, students will be using the LEGO Spike Prime Kits and LEGO Mindstorm software. Students will write programs using the Color Sensor to make the Driving Base autonomous. A variety of

Featured
Eggcellent Car Race
Grades:
4th Grade, 5th Grade, 6th Grade, 7th Grade, 8th Grade
Students will design and build a car using STEM principles to safely transport a raw egg down a ramp, applying their knowledge of physics, engineering, and problem-solving.

Grades:
6th Grade, 7th Grade, 8th Grade
This is a 5E lesson plan for teaching middle school students (grades 6-8) how to use sensors to control motors and interact with objects on a field using block code with a system like LEGO Mindstorms.