Grades:
7th Grade
This is Task 4 (Lesson 4) of four tasks (lessons) of an overall project of “Escaping 7th Grade Science Room." Students will construct a marshmallow device to propel marshmallows at force and collect
Grades:
5th Grade
This lesson is the 1st lesson in a series of 3 on balanced and unbalanced forces. Students will learn about the “Wonderland of Rocks” at Chiricahua National Monument near Willcox, Arizona, and view a
Grades:
8th Grade, 9th Grade, 10th Grade, 11th Grade, 12th Grade
This lesson is designed to allow students the experience to move from an additive understanding in mathematics to a multiplicative understanding through this activity called Cootie Catcher. The
Grades:
6th Grade, 7th Grade, 8th Grade, 9th Grade
This lesson is part of a school-wide project to renovate a greenhouse and create a native seed library. This lesson is intended to create intrinsic motivation to engage in the project. This lesson
Grades:
9th Grade, 10th Grade
This lesson plan focuses around 4 key topics, with activities for each. The plan covers renewable energy, solar energy, why solar energy is important, and what the children can do to conserve energy
Grades:
4th Grade, 5th Grade
Students will be working with creating series and parallel circuits. Students will gain an understanding of the components used to create circuits and how circuits function in our everyday lives.
Grades:
6th Grade
In this 1-day lesson, students are challenged to collaborate with their teams to create a plan and use PVC halves to transport 1 golf ball 75 feet without touching the ball or allowing the ball to
Grades:
9th Grade, 10th Grade, 11th Grade, 12th Grade
This lesson uses a Modeling Instruction approach to developing the graphical and mathematical relationship commonly known as Newton's 2nd Law for students in Grades 9-12. Students design an experiment
Grades:
3rd Grade
In this lesson, students will design a game to practice multiplication and division facts through 100. They will only be allowed to use the following materials: popsicle sticks, small stones, sidewalk
Grades:
5th Grade, 6th Grade, 7th Grade, 8th Grade
In this creative lesson, students explore states of matter as they fuse glass. During this process, students are actively engaged as they design an art piece, work on measurements, and collaborate
Grades:
6th Grade
In this 1st lesson in a series of 3, students learn about the Great Pacific Garbage Patch. They create a model and write and defend a claim about humanity's ability to mitigate the problem. This
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Parachutes - Air Resistance
Grades:
6th Grade, 7th Grade, 8th Grade
This middle school lesson covers the concept of air resistance. Students work in teams of 3 with a list of materials to design, build, and test 3 parachutes that will maximize the air resistance of a
Grades:
4th Grade, 5th Grade, 6th Grade, 7th Grade, 8th Grade
Students become engineers and create a modified adaptive device after disassembling and assembling eyewear and creating a new adaptive device in this engaging lesson. This real-world problem-solving
Grades:
7th Grade
This is Task 3 (Lesson 3) of four tasks (lessons) of an overall project entitled “Escaping 7th Grade Science Room”. Students will construct a 3D model of both an animal cell and human cell. They will
Grades:
8th Grade
In this lesson, students are challenged to design and build a controlled-release tablet, which will be made from different colored bath tablets and a variety of water-soluble plastics. First, they
Grades:
5th Grade
Within this hands-on lesson, students use the engineering design process to create a device that will protect an egg from a two-story drop. They work within small groups and test their creation and
Grades:
5th Grade
In this lesson students will explore engineering skills in the construction of hot air balloons. They will test their creations to see if they will fly/float and make adjustments if needed.
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Not a Stick!
Grades:
Kindergarten
Students will participate in an engineering challenge or STEM activity that connects to a read aloud. They will be able to ask questions, make observations, and gather information about a situation
Grades:
4th Grade
Students are experimenting on their own to find out which materials would create the best water filter, after reading The Water Princess and discussing water scarcity. This engaging lesson combines
Grades:
5th Grade
This is the first lesson for the 5th grade life science unit involving environmental factors and organisms. The materials needed are two articles, highlighters, and either a laptop or tablet to
Grades:
6th Grade
In this lesson, students will collaborate to design and engineer a product to contain and clean up an oil spill while saving the affected wildlife. They will also accurately complete an itemized
Grades:
3rd Grade, 4th Grade
This lesson is 3 of 4 of a unit about habitats and animal adaptations. In this project, students will build a model of a habitat and an animal they created in lesson 2. The animal will need to have
Grades:
4th Grade
This 90-minute lesson is focused on ELA with integration on Science and Engineering. The lesson will discuss about Ecology for Kids which target skill is getting the main idea and supporting details
Grades:
5th Grade, 6th Grade
This hands-on lesson has students create a barometer using a jar, balloon, stir stick and tape. They collect data over a span of time and graph it to understand how a barometer works and how it
Featured Lesson Plans
Check out these notable lesson plans.

Grades:
6th Grade, 7th Grade, 8th Grade
For this lesson, students will be using the LEGO Spike Prime Kits and LEGO Mindstorm software. Students will write programs using the Color Sensor to make the Driving Base autonomous. A variety of

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Eggcellent Car Race
Grades:
4th Grade, 5th Grade, 6th Grade, 7th Grade, 8th Grade
Students will design and build a car using STEM principles to safely transport a raw egg down a ramp, applying their knowledge of physics, engineering, and problem-solving.

Grades:
6th Grade, 7th Grade, 8th Grade
This is a 5E lesson plan for teaching middle school students (grades 6-8) how to use sensors to control motors and interact with objects on a field using block code with a system like LEGO Mindstorms.