mini Sphero mini Golf
A Very Hungry Robot: Lesson 2
This lesson is designed for Day 3. Students use outside resources to modify and test helmet effectiveness with Pocketlab sensors. In this hands-on lesson, students will create a prototype and run
In this engaging lesson, students will use Sphero robots and a Solar System map to learn intermediate level solar system geography. Students program the robots to move from one location on the map to
In this lesson, students are introduced to RVR (Sphero) robots and program their robot to drive over to kindergarten students and read aloud a book. Younger students enjoy the ability to work with a
Up, Up and Away! Creating a Glider
Students will learn the principles of flight while also incorporating the Engineer Design Process as they construct gliders using pressed Styrofoam. In this hands-on lesson, students read a book about
In this engaging lesson, students will develop an understanding of how solar panels convert sunlight into electrical energy. They will investigate factors affecting the amount of electricity generated
Teachers will be introduced to the VEX V5 Robotic Platform. We will start with an Introduction to robotics and how robotics is used in industry. Students will understand the key resources they will be
This lesson plan focuses on Torque, assuming prior knowledge of Rotational motion, angular velocity, angular acceleration, and Newton's Laws for linear motion. It also introduces Newton's laws for
This lesson assumes prior knowledge of basic electricity and magnetism concepts and focuses deeply on Induction. Levels adjusted for 9th to 12th grade, dual enrollment and AP Physics.
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Zippy the Elf's Zipline Zone
In this creative engineering design lesson, students are challenged to use an inclined plane to create a safe and exciting zipline park for Zippy the Elf. This lesson reviews simple machines and has

This lesson is about exploring Arizona's state bird, the cactus wren, that lives in the desert, has special body parts and behaviors that help it survive in its harsh environment. Students will learn

In this primary Kindergarten-1st grade STEM lesson, students will learn to define algorithm, bug, and debug in reference to programming. Through engagement with a virtual simulation, students will