Grades:
6th Grade
Students will explore energy, electricity, and engineering in this hands-on lesson using the Kidwind kit to create a wind turbine.
Grades:
5th Grade, 6th Grade
Students create a stop motion movie that explains a pattern on Earth that is caused by the Earth's rotation and revolution around the sun. Required materials include iPads, construction paper, and
Grades:
10th Grade
This lesson involves three scenarios where you calculate the frequencies of the dominant and recessive alleles. You will compare these frequencies for the 3 scenarios and discuss how they changed
Grades:
1st Grade, 2nd Grade, 3rd Grade, 4th Grade
This lesson takes place over three hour-long, before- school STEAM club meetings. Students will discuss and learning about weather and climate. Then they will complete an engineering challenge to
Grades:
8th Grade, 9th Grade
Connect real world situations to the graphs of parabolas through flight. Groups will create PVC stomp rockets, collect data of their rocket's flight path and graph this path on paper to compare to
Grades:
5th Grade
This is the first lesson for the 5th grade life science unit involving environmental factors and organisms. The materials needed are two articles, highlighters, and either a laptop or tablet to
Grades:
6th Grade
This lesson starts by discussing/learning what is matter, the states of matter, and the properties of matter. It continues with what is mass and how to measure it. Two labs follow: density of solids
Grades:
6th Grade, 7th Grade, 8th Grade
In this lesson, students will show how heat transfers into an egg during the hard-boiling process, and additionally, different methods of how heat can transfer out of an egg during the cooling process
Grades:
6th Grade
Over 2 days (60 min or more each day), students create a catapult out of jumbo popsicle sticks, a water bottle cap and rubber bands. The challenge is for students to launch their snowball (cotton ball
Grades:
6th Grade, 7th Grade, 8th Grade
Students will create their own cookie cutters to fill a custom order in their bakery. They will need access to 3D design software like Tinkercad and access to a 3D printer. It's even more fun when you
Grades:
4th Grade, 5th Grade
In this hands-on lesson, students will explore how speed is calculated, what inertia is and apply it to Newton’s Laws of Motion. They use the engineering design process to construct race cars out of
Grades:
2nd Grade
In this engaging lesson, students research ramp usage as a class, identify the problem of Dash Dot vs stairs, design a ramp for a Dash Dot, and test the ramp while making connections to literature and
Spanish Retell of The Three Little Pigs -Los tres cerditos: y el lobo feroz using Beebots for Coding
Grades:
Kindergarten
• Student teams will work together in small groups to identify important story elements in a familiar story, then develop a plot diagram using Bee-Bots. • In a small group, students will use code to
Grades:
6th Grade
In this hands-on lesson, students will construct a paper windmill. They put it to the test by using a fan to see how their fan holds up to the wind. This is a great way to cover science, engineering
Grades:
7th Grade
Students in this lesson will be recording weather data for the city that each student has chosen for 2-3 weeks. Students will be able to record and analyze weather patterns for a selected city
Grades:
4th Grade, 5th Grade
In this hands-on lesson, students design a safety device (car/seatbelt) that can keep an egg (passenger) safe during a collision. The goal is to protect the egg from cracking during a roll down a ramp
Grades:
6th Grade, 7th Grade, 8th Grade
Students will design and create a working, themed pinball machine that follows specified constraints and utilizes Makerspace materials. As students design they will be studying social studies, math
Grades:
6th Grade, 7th Grade, 8th Grade
Environmental Masters of Disaster Team (groups of 3-5 students) will choose an man-made environmental disaster, analyze its effects, then engineer a method or prototype to solve the problem.
Grades:
5th Grade
In this fun lesson, students create models of the Earth, sun, moon, and planets that can go on robots. They experiment with light and movement to demonstrate the rotation of sun, earth, and moon using
Grades:
8th Grade
In this lesson students will gather data about local tree diameters. They will then estimate the approximate age of trees. Students build connections between a tree’s growth and environmental factors
Grades:
6th Grade, 7th Grade, 8th Grade
In this engaging lesson, students will examine the surface of the Moon to consider hazardous conditions that NASA may find there. Then, they will investigate several hazards (dust, boulders, and
Grades:
5th Grade, 6th Grade, 7th Grade, 8th Grade
Building on the programming concepts explored in part 1, this lesson asks students to re-imagine the ‘spiral-out’ program to be a spiral-in program instead. Designed to be a stepping-stone activity to
Grades:
3rd Grade
SUMMARY: This lesson challenges 3rd grade students to apply their knowledge of the physics of light by having them design, create, and test an obstacle course that their beam of light must navigate
Grades:
6th Grade, 7th Grade, 8th Grade
This is an 8-lesson unit that is designed to be used together to learn about the health and diversity of your local watershed by placing leaf packs into a water source (natural or man-made ponds
Featured Lesson Plans
Check out these notable lesson plans.

Grades:
6th Grade, 7th Grade, 8th Grade
For this lesson, students will be using the LEGO Spike Prime Kits and LEGO Mindstorm software. Students will write programs using the Color Sensor to make the Driving Base autonomous. A variety of

Featured
Eggcellent Car Race
Grades:
4th Grade, 5th Grade, 6th Grade, 7th Grade, 8th Grade
Students will design and build a car using STEM principles to safely transport a raw egg down a ramp, applying their knowledge of physics, engineering, and problem-solving.

Grades:
6th Grade, 7th Grade, 8th Grade
This is a 5E lesson plan for teaching middle school students (grades 6-8) how to use sensors to control motors and interact with objects on a field using block code with a system like LEGO Mindstorms.