Grades:
Kindergarten
In this engaging lesson, students will participate in an engineering challenge or STEM activity that connects to a read aloud. Students will communicate solutions that will reduce the impact of humans
Grades:
4th Grade
The students will work in groups to create a model of a roof that is able to survive a hurricane-like wind. Students learn about disaster preparedness, use the engineering design process to guide the
Grades:
6th Grade
In this 1st lesson in a series of 3, students learn about the Great Pacific Garbage Patch. They create a model and write and defend a claim about humanity's ability to mitigate the problem. This
Grades:
7th Grade
This is Task 2 (Lesson 2) of four tasks (lessons) of an overall project of “Escaping 7th Grade Science Room.” Students will be constructing Pangea with their group after reviewing the concepts.
Grades:
3rd Grade, 4th Grade
This is lesson 4 out of a unit of 4 lessons about habitats. In the proceeding lessons, students researched habitats and animal adaptations. This lesson is a presentation of information using a variety
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Flying High: Airplane Design
Grades:
5th Grade
In this engaging lesson, students explore the forces of flight and use the Engineering Design Process to improve the flight times and distance traveled with a paper airplane. Resources are included
Grades:
8th Grade
In this lesson students analyze the relationship between rainfall and tree growth from a sample. They will then graphically model that relationship. This is the 4th lesson in a series of 4. Links to
Grades:
5th Grade
This lesson focuses on kinetic and potential energy and features a rollback can. The can when complete can be rolled away from the student and then returns back to where it started. The purpose is to
Grades:
6th Grade, 7th Grade, 8th Grade
This is an 8-lesson unit that is designed to be used together to learn about the health and diversity of your local watershed by placing leaf packs into a water source (natural or man-made ponds
Grades:
4th Grade
Students will be able to design a method of protection for the Earth’s land that would withstand the impact of rainfall on soil and prevent erosion. Students will discover that the soil with
Grades:
6th Grade, 7th Grade, 8th Grade
This is an 8-lesson unit that is designed to be used together to learn about the health and diversity of your local watershed by placing leaf packs into a water source (natural or man-made ponds
Grades:
3rd Grade
In this lesson, students will create a unique animal and then describe & draw it in a specific habitat. The students will determine what adaptations the animal needs to survive in the habitat and
Grades:
3rd Grade, 4th Grade, 5th Grade
This lesson is for 3rd-5th grade students to explore the concept of aquaponics and build a working aquaponics system.
Grades:
6th Grade, 7th Grade, 8th Grade
This is an 8-lesson unit that is designed to be used together to learn about the health and diversity of your local watershed by placing leaf packs into a water source (natural or man-made ponds
Grades:
3rd Grade, 4th Grade
This hands-on lesson is based on the book, "If I Built a House". Students use recyclables to create a 'dream' house which is based on their likes and interests. Using the Engineering Design Process as
Grades:
4th Grade, 5th Grade, 6th Grade, 7th Grade, 8th Grade
In this lesson students will be introduced to the Edison Robot and coding. They will work collaboratively to code a program in EdScratch for Edison to complete. Students will work together to test and
Grades:
Kindergarten
This is a hands-on lesson about shapes! After listening to Jack and the Beanstalk, students will look at a collage of castles and try to identify shapes that they see in the construction of the
Grades:
5th Grade, 6th Grade
This is an introductory lesson designed for a robotics after-school session involving materials and equipment from VEX robotics and coding. Students explore robotics, discuss the tasks robots can
Grades:
5th Grade, 6th Grade, 7th Grade, 8th Grade
In this engaging lesson students are introduced to the key computational concept of variables using Edison robots and the Scratch-based programming language EdScratch4. Variables, which can be created
Grades:
4th Grade
In this hands-on lesson, students will construct a model of a volcano and produce lava flows. They will also observe, draw, record, and interpret the history and stratification of an unknown volcano
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My Very Own Game Controller
Grades:
4th Grade, 5th Grade, 6th Grade
In this engaging lesson, students will design a working game controller using cardboard, conductive materials, and a Makey Makey. The product will coincide with students' prior knowledge of closed
Grades:
9th Grade, 10th Grade
In this lesson plan, students make use of their knowledge about homoestasis, osmosis, and types of solutions to design their own science investigation that will enable them to prove and answer: Why it
Grades:
5th Grade
In this creative lesson, students will create a simple machine to retrieve objects through a makeshift storm drain. There is a potential literacy integration and a focus on the engineering design
Grades:
6th Grade, 7th Grade, 8th Grade
This is an 8-lesson unit that is designed to be used together to learn about the health and diversity of your local watershed by placing leaf packs into a water source (natural or man-made ponds
Featured Lesson Plans
Check out these notable lesson plans.

Grades:
6th Grade, 7th Grade, 8th Grade
For this lesson, students will be using the LEGO Spike Prime Kits and LEGO Mindstorm software. Students will write programs using the Color Sensor to make the Driving Base autonomous. A variety of

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Eggcellent Car Race
Grades:
4th Grade, 5th Grade, 6th Grade, 7th Grade, 8th Grade
Students will design and build a car using STEM principles to safely transport a raw egg down a ramp, applying their knowledge of physics, engineering, and problem-solving.

Grades:
6th Grade, 7th Grade, 8th Grade
This is a 5E lesson plan for teaching middle school students (grades 6-8) how to use sensors to control motors and interact with objects on a field using block code with a system like LEGO Mindstorms.