Spanish Retell of The Three Little Pigs -Los tres cerditos: y el lobo feroz using Beebots for Coding
Grades:
Kindergarten
• Student teams will work together in small groups to identify important story elements in a familiar story, then develop a plot diagram using Bee-Bots. • In a small group, students will use code to
Grades:
8th Grade, 9th Grade, 10th Grade
In this lesson, students will be introduced to the concept of osmosis, then investigate how solutions of various salt concentrations influence the size of plant cells.
Grades:
9th Grade, 10th Grade, 11th Grade, 12th Grade
This lesson uses a Modeling Instruction approach to developing the graphical and mathematical relationships for Circular Motion for students in Grades 9-12. Students design an experiment, collect data
Grades:
7th Grade
In this interactive lesson, students will create a Duplo Lego Vehicle and test how forces affect motion. Students will be placed in groups of 3-4 and be given a force to test. They will decide which
Grades:
6th Grade
Students explore the limiting factors of yeast over 2-3 days. The materials needed are yeast, sugar, water, ice, tea kettle, empty soda or water bottles, balloons, graduated cylinder, string, ruler
Grades:
5th Grade
In this lesson students are going to learn that our solar system is part of many galaxies within our universe. The materials needed are paper plates, color pencils, scissors, paper, pencils, and iPad
Grades:
5th Grade
This is the first lesson for the 5th grade life science unit involving environmental factors and organisms. The materials needed are two articles, highlighters, and either a laptop or tablet to
Grades:
8th Grade
This lesson plan is about the making and testing a solar car. This will take a minimum of two weeks. Solar panels and a motor will be provided. Students can use any safe material of their choice to
Grades:
3rd Grade
In this engaging lesson, students will discover that technology is not limited to electronics and cars, but that it is all around us. It is essential for students to understand that most things were
Featured
Dash Around the Table
Grades:
2nd Grade
This is about a one hour lesson where students work in small groups of 2-4 to get their robot around their table using estimation of centimeters. Students will write a program in Blockly that gets the
Grades:
5th Grade, 6th Grade
In this lesson, students will collaborate and communicate effectively with peers to complete an engineering design challenge using the Engineering Design Process. Students will be using technology to
Grades:
6th Grade, 7th Grade, 8th Grade
In this engaging lesson, students will complete a Digital Hieroglyphics escape room. They will also learn how early written language was a form of coding, in that, early civilizations communicated via
Grades:
10th Grade, 11th Grade, 12th Grade
This is a two day lesson plan where the first day a local accountant will come and present about investments and their exponential properties, followed by a small activity to help make the nature of
Grades:
8th Grade
Students code robots to match different distance time graphs. For each graph the teacher stamps their paper and they move on to the next more difficult one. Students will be able to replicate the
Grades:
5th Grade
This engaging lesson places an emphasis on how oil adversely affects the environment and animal habitats. Students complete a hands-on activity to replicate an oil spill and then develop a
Grades:
8th Grade
Students will measure the height, diameter, and circumference of a tree in this engaging lesson. They will then determine a tree’s age by counting growth rings. Students will determine how rainfall
Grades:
Kindergarten
In this engaging lesson, students will participate in an engineering challenge or STEM activity that connects to a read aloud. Students will communicate solutions that will reduce the impact of humans
Grades:
4th Grade
The students will work in groups to create a model of a roof that is able to survive a hurricane-like wind. Students learn about disaster preparedness, use the engineering design process to guide the
Grades:
5th Grade
Students will begin designing a container to keep and egg safe when dropped from various heights. As they begin the lesson, students will watch a video and discuss science and engineering practices
Featured
Cut Out Stop Motion Animation
Grades:
2nd Grade, 3rd Grade, 4th Grade, 5th Grade, 6th Grade
Students will create their own cut-out stop motion animation videos using the iMotion app. Students will learn about stop motion animation, plan and create a storyboard, and then actually engineer the
Grades:
9th Grade, 10th Grade, 11th Grade, 12th Grade
Using the Introduction to Hydroponics lab, introduce students to the features of the Hydroponic Systems. Students will explore the different types of grow mediums and grow lights used in the systems
Grades:
9th Grade, 10th Grade, 11th Grade, 12th Grade
This lesson uses a Modeling Instruction approach to developing the graphical and mathematical relationship commonly known as Newton's 2nd Law for students in Grades 9-12. Students design an experiment
Grades:
8th Grade
In this lesson students analyze the relationship between rainfall and tree growth from a sample. They will then graphically model that relationship. This is the 4th lesson in a series of 4. Links to
Grades:
6th Grade, 7th Grade, 8th Grade
In this lesson, students will show how heat transfers into an egg during the hard-boiling process, and additionally, different methods of how heat can transfer out of an egg during the cooling process
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Zippy the Elf's Zipline Zone
Grades:
6th Grade
In this creative engineering design lesson, students are challenged to use an inclined plane to create a safe and exciting zipline park for Zippy the Elf. This lesson reviews simple machines and has

Grades:
3rd Grade
This lesson is about exploring Arizona's state bird, the cactus wren, that lives in the desert, has special body parts and behaviors that help it survive in its harsh environment. Students will learn

Grades:
Kindergarten, 1st Grade
In this primary Kindergarten-1st grade STEM lesson, students will learn to define algorithm, bug, and debug in reference to programming. Through engagement with a virtual simulation, students will