Part 1 of a four-part series of lessons that begins with a Lego Challenge which will become the set for a stop motion video created by students.
This lesson is designed to have students investigate how objects, of different masses, will be affected when dropped to Earth. The lesson begins with a phenomena video - this video connects the idea
In this lesson plan students will use fractions to design a space for a flock of chickens. Using only 2 Items they will have everything they need for this lesson.
This is a continuation of lessons 1, 2 and 3. Students will test their cars for distance and speed. Students will add weight to the car and test for distance and speed again to determine if their car
This is a continuation of lesson 1 and 2. Students will learn about kinetic vs. potential energy and apply that knowledge to their car designs.
This lesson is a continuation of lesson 1. Students will learn about Newton's Laws of motion and apply those concepts to their car designs.
Students will use a kid friendly online CAD modeling program to create a car design. Students will then carve their car using floral wet foam, wheels and axels to race in the derby.
The lesson objective to introduce students to the engineering process. Students will be able to implement basic engineering concepts and problem-solving skills using the Wonder Dash robot and LEGO
Students learn about passive solar energy and design and build a model of a passive solar house.
In this first part of a three part unit, students explore the phenomenon of an LED light and a coin battery. They will discover the difference between a closed and open circuit, using a STEM journal
Use the Edison robots to tell a story from the perspective of an immigrant/emigrant moving through the US during the time period of 1700-to 1900 as it fits 5th grade Social Science Standards. Students
This is a two-day introductory lab exercise using video analysis to derive the equations that govern projectile motion. It employs elements of Modeling Instruction to engage students in doing science.
This lesson provides an overview of the differences between living and nonliving things. Students will be asked to compare and contrast living and nonliving things and describe the characteristics of
In this 8-part lesson series, 1st graders will use ScratchJr to design a maze game, exploring game design concepts, planning, coding, testing, and presenting their creations while fostering creativity
This unit will pair the popular game of Minecraft with the United Nations Sustainable Development Goals. Throughout the unit, you will be introduced to the SDG principles and renewable/non renewable
This unit will pair the popular game of Minecraft with the United Nations Sustainable Development Goals. Throughout the unit, you will be introduced to the SDG principles and design process where you
The "I've Got your Six! Programming Sensors for the Blind Community" is an empathy based project that teaches students to program electronic circuits. It is designed for the beginner in mind to walk
The "Arduino Uno Programming: Basic Training Bootcamp!" is a step-by-step guide to creating and programming electronic circuits. It is designed for the beginner in mind to walk you through an engaging
Let the students experience being industrial or manufacturing engineers as they convince bag companies about the best plastic material to upcycle for a more sustainable bag option. Through the Plastic
This is a lesson that engages students to critically read informational text, construct an argument with evidence, and engage in academic discourse about the nature, living or non-living, of viruses
This is lesson 8 of 8 Basic Handling Lessons. This is the culmination Attitude Test in which students apply all of the Handling lessons to an actual flight. This is a 3 minute flight simulator lesson
This is lesson 7 of 8 Basic Handling Lessons. This unit culminates in the Attitude Test in which students apply all of the Handling lessons to an actual flight. This is a 3 minute flight simulator
This is lessons 4-6 in the Basic Handling Unit. This unit culminates in the Attitude Test in which students apply all of the Handling lessons to an actual flight. This is three short lessons (2-5
Students work as engineers using the Engineering Design Process to design and create a parachute that will safely land a "rover" on Mars! This STEM activity uses easy-to-gather materials for parachute
Featured Lesson Plans
Check out these notable lesson plans.


Eggcellent Car Race
