Grades:
4th Grade, 5th Grade
In this hands-on lesson, students design a safety device (car/seatbelt) that can keep an egg (passenger) safe during a collision. The goal is to protect the egg from cracking during a roll down a ramp
Grades:
10th Grade
The lesson plan is about energy transfer in an ecosystem using beads. Students will participate in an interactive simulation about energy transfer. They will collect data and ultimately create a class
Grades:
5th Grade
In this engaging lesson, students work together to design a water filtration system to separate pollutants from water. This lesson takes about 120 minutes to complete. Various resources are included!
Grades:
6th Grade, 7th Grade
Students will learn basic concepts of physics, including velocity, motion, and vector. S tudents will develop and use a model to predict how forces act on objects at a distance. Finally students will
Spanish Retell of The Three Little Pigs -Los tres cerditos: y el lobo feroz using Beebots for Coding
Grades:
Kindergarten
• Student teams will work together in small groups to identify important story elements in a familiar story, then develop a plot diagram using Bee-Bots. • In a small group, students will use code to
Grades:
7th Grade
In this interactive lesson, students will create a Duplo Lego Vehicle and test how forces affect motion. Students will be placed in groups of 3-4 and be given a force to test. They will decide which
Grades:
6th Grade
This lesson starts by discussing/learning what is matter, the states of matter, and the properties of matter. It continues with what is mass and how to measure it. Two labs follow: density of solids
Grades:
6th Grade
This is the first lesson is a series of 2 for the egg drop challenge. Students will work in groups to design and test an egg drop capsule. Students will keep a budget and fill out a data and
Grades:
4th Grade
In this hands-on lesson, students will construct a model of a volcano and produce lava flows. They will also observe, draw, record, and interpret the history and stratification of an unknown volcano
Grades:
6th Grade, 7th Grade, 8th Grade
This is an 8-lesson unit that is designed to be used together to learn about the health and diversity of your local watershed by placing leaf packs into a water source (natural or man-made ponds
Grades:
3rd Grade
In this engaging lesson, students will create their own parade float using recyclable materials and code a parade route using Dash robots. Students will do this after hearing the story "Balloons over
Grades:
5th Grade
In this creative lesson, students will create a simple machine to retrieve objects through a makeshift storm drain. There is a potential literacy integration and a focus on the engineering design
Grades:
4th Grade
In this STEM Challenge, the student’s task is to build a car that is powered only by the force (push or pull) of a pair of magnets. Students experience push and pull first-hand as they construct their
Grades:
6th Grade
Students will be thinking like engineers as they design their marble roller coasters using the principles of kinetic and potential energy.
Grades:
9th Grade, 10th Grade
In this lesson plan, students make use of their knowledge about homoestasis, osmosis, and types of solutions to design their own science investigation that will enable them to prove and answer: Why it
Grades:
6th Grade, 7th Grade, 8th Grade
This is an 8-lesson unit that is designed to be used together to learn about the health and diversity of your local watershed by placing leaf packs into a water source (natural or man-made ponds
Grades:
Kindergarten
This is a hands-on lesson about shapes! After listening to Jack and the Beanstalk, students will look at a collage of castles and try to identify shapes that they see in the construction of the
Grades:
6th Grade, 7th Grade, 8th Grade
This is a two-part lesson using pull back cars. Students will change the mass of their pull back cars to determine if the mass affects the distance they travel or their speed. This engaging lesson
Grades:
5th Grade
In this engaging and hands-on lesson, students will learn how crime scene investigators use science and engineering techniques and technology to solve crimes. Students will match substances based upon
Grades:
6th Grade, 7th Grade, 8th Grade
In this engaging lesson, students will examine the surface of the Moon to consider hazardous conditions that NASA may find there. Then, they will investigate several hazards (dust, boulders, and
Featured
Edison Robot Challenges
Grades:
5th Grade, 6th Grade, 7th Grade, 8th Grade
In this hands-on lesson students review the Edison robot and coding in Edscratch. They will then work together to solve math problems and then code the Edison robot to match their solution to the math
Grades:
Kindergarten, 1st Grade
Students build the tallest beanstalk they can with the provided materials. They then measure it and compare their beanstalk heights. This pairs perfectly with a read aloud of Jack and the Beanstalk!
Grades:
3rd Grade
In this lesson, students will research a variety of habitats. They will then use their research to document what they learned using technology. This information will be used in future lessons to build
Grades:
6th Grade
Can one organism turn an ecosystem upside down? In this engaging lesson, students use an interactive site (hhmi biointeractive) to understand and answer how a species becomes invasive, analyze
Featured Lesson Plans
Check out these notable lesson plans.

Featured
Math is All Around Us
Grades:
Kindergarten
Inspired by the picture book, "Count on Me," Kindergarten students will demonstrate the Engineering Design Process by collaboratively creating a model of a new toy for their playground, observing the

Grades:
5th Grade
In this four-day lesson, students will be assigned a specific pollinator. They will research the pollinator and the plants which it pollinates. Then, they will create a puppet and props to model the

Grades:
4th Grade
After completing a unit on weather, students will be challenged to research, design, construct and attach a snow plow to their Edison robot. Then they will create a scratch code that will navigate