This lesson is the second lesson of a two-part series where students investigate concepts of biomimicry and apply them to the real world with issues like resource scarcity. In this lesson, students
In this lesson, students will learn about desert plant and animal adaptations and the concept of biomimicry. Students will discuss examples of biomimicry in nature and in the real world and will
In this lesson, students review key architecture components found in Ancient Greek Architecture and are challenged to create a multi-layer structure to hold their body weight. Students use the
The lesson is adapted from resources created by the Green Drone AZ Project. This is module 1 of 4 featuring focused activities to address real-world environmental challenges within Arizona communities
Students design getaway vehicles for the Grinch, applying STEM concepts. Math, creativity, and teamwork merge in this engaging lesson inspired by Dr. Seuss.
Students will design and construct a prototype of a tiny house on wheels. They will use graph paper to draw out their ideal tiny house on wheels, ensuring the sizing of the rooms and ceilings are
Students will construct an explanation using evidence to demonstrate that objects can affect other objects even when they are not touching. They will explore electric, magnetic, and gravitational
Description: In this engaging lesson, students dive into the fascinating world of bone anatomy by creating styrofoam models of bones and simulating fractures. Through hands-on activities, students use
This lesson is intended to be the second lesson within a series. After the first lesson, exploring the transfer of power within a system, Students utilize this lesson, lesson 2, to explain how and
This lesson will develop an awareness of the critical importance of access to clean water for survival in the wilderness, drawing inspiration from the book "Hatchet." Students will recognize the vital
A Shocking Dystopia: STEM Adventures in The City of Ember Part 4 of 4: Where the River Goes
This lesson is PART 4 of a four-lesson unit, which focuses on futures thinking, the phenomenon of electricity, closed-system agriculture, and water as a renewable energy resource. “The City of Ember”
A Shocking Dystopia: STEM Adventures in The City of Ember Part 3 of 4: A Problem in the Greenhouse
This lesson is PART 3 of a four-lesson unit, which focuses on futures thinking, the phenomenon of electricity, closed-system agriculture, and water as a renewable energy resource. “The City of Ember”
A Shocking Dystopia: STEM Adventures in The City of Ember Part 2 of 4: A Way to See in the Dark
This lesson is PART 2 of a four-lesson unit, which focuses on futures thinking, the phenomenon of electricity, closed-system agriculture, and water as a renewable energy resource. “The City of Ember”
A Shocking Dystopia: STEM Adventures in The City of Ember Part 1 of 4: Blackout! Community Circuits
This lesson is PART 1 of a four-lesson unit, which focuses on futures thinking, the phenomenon of electricity, closed-system agriculture, and water as a renewable energy resource. “The City of Ember”
This is a high-school level hands-on project that allows students to build their own working sundial, make predictions and assess their accuracy. This lesson ties in with the study of Kepler's Laws.
By the end of this lesson, students will understand the unique adaptations of desert tortoises and the importance of conserving their habitat. Students also engineer a habitat for the desert tortoise.
Students will use science skills to engineer habitats for polar regions as they learn about the polar regions through hands on experiences.
This unit will pair the popular game of Minecraft with the United Nations Sustainable Development Goals to develop a safe community for refugees and countries in crisis. Throughout the unit, you will
Students will be able to obtain, evaluate, and communicate evidence about how natural and human-caused changes to habitats or climate can impact populations. Additionally, they will be able to
This lesson plan has three main objectives. The first is that students will be able to recreate a map of the canal with 3D structures along the way. The largest structure being Casa Grande, or the
Students are tasked with using the Engineering Design Process to create a system of harvesting rainwater to meet the needs of residents in communities that have a scarce water supply (shortage of
With this lesson, students work in teams and are tasked with creating and designing a greener/cleaner city that has a minimum of 20 green/clean sustainable features. In order to engineer this, the
Students will compare and contrast homes and technology from 50 years ago to the present day. Students will design a SMART home gadget that can be implemented into SMART homes of the future.
On Day 3, students take their journey to the next level. After gaining insights into plant life cycles and the crucial role of pollinators in the first two days, they now get hands-on and creative. In
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