This engaging lesson has students create a dynamic poem, using at least 3 particular Literary Elements, that describes the form and function of a particular Anatomy & Physiology term. The students
This project sets students up to explore animal anatomy and physiology with the idea of replacing a lost appendage (beak, leg, tail, fin, etc.) This is used in small groups of 2 or 3 over the course
The lesson plan goes beyond the conventional boundaries of art and science, highlighting the interdisciplinary nature of these fields. Students will discover the synergies between art (A) and STEM
The lesson plan challenges students to integrate research, agricultural principles, and engineering concepts, sparking their creativity in designing efficient and sustainable hydroponic setups. From
Students will collaborate to design a school map to include living and nonliving 3-dimensional objects. Students will use a Cubetto or Sphero device to navigate through a student created map
This lesson pairs STEM with the book - "Percy Jackson and the Olympians: The Lightning Thief". Students will discuss characters, their relationships to the Greek Gods, the importance of the Greek Gods
In this creative lesson, students engage in the Engineering Design Process and explore e-textiles by creating a light-up felt sugar skull.
This is a four-day lesson where students work in groups to design a fixture using LEGO bricks that holds a marker in an upright position while attached to their Edison Robots. Students code the robot
In this geometry/coding lesson, students embark on an exciting journey with Elsa and Anna from Frozen using Code.org. The lesson introduces fundamental coding concepts through interactive puzzles and
Students learn about abstract art and engineering design techniques. They put them to use by creating a cardboard abstract likeness of themselves. They also use video to record their presentation and
Students will model series and parallel circuits in Tinkercad and transfer the design to a physical breadboard. At the end of the lesson, students must use the design process to design and build a
This lesson is called shape sculpture and the students will fashion a sculpture out of celluclay. Initially the students will create a 2D drawing of a cake design (or cupcake or doughnut depending on
This lesson is the second lesson of a two-part series where students investigate concepts of biomimicry and apply them to the real world with issues like resource scarcity. In this lesson, students
In this lesson, students will learn about desert plant and animal adaptations and the concept of biomimicry. Students will discuss examples of biomimicry in nature and in the real world and will
In this lesson, students review key architecture components found in Ancient Greek Architecture and are challenged to create a multi-layer structure to hold their body weight. Students use the
In this lesson students will learn about the Makey Makey. They will create conductive touch points, record voice in scratch, and connect Makey to create an interactive poster. This can be used for any
In this lesson students learn about the simple machine screw, specifically the Archimedes Screw, and engineer a device that can lift a marble.
The lesson is adapted from resources created by the Green Drone AZ Project. This is module 1 of 4 featuring focused activities to address real-world environmental challenges within Arizona communities
Students design getaway vehicles for the Grinch, applying STEM concepts. Math, creativity, and teamwork merge in this engaging lesson inspired by Dr. Seuss.
In this lesson students will use the Engineering Design Process to create a working foosball table. Students will also code a Micro:bit that they will use to keep score between the two teams.
Students will design and construct a prototype of a tiny house on wheels. They will use graph paper to draw out their ideal tiny house on wheels, ensuring the sizing of the rooms and ceilings are
Students will learn the history of rainsticks. They will engineer and design their rainstick. Students have to figure out how much rice, beans and corn goes inside to make the sound of rain. Finally
On day one, students will learn the history of the boomerang. Then on day two, the students will engineer and design their boomerang. Finally, the students will fly their boomerangs.
Students will build landing gear to successfully land a rover on Mars.
Featured Lesson Plans
Check out these notable lesson plans.

Design a Course with Friction

