In this hands-on lesson, students will demonstrate their understanding of robotics and coding by creating a course for their robot to move on. The course will include turns, circles and straight ways.
In this hands-on lesson, students explore unbalanced forces through a variety of learning experiences and reading material. They then create simple machines to demonstrate unbalanced forces.
This lesson is a great way to highlight Earth's rotation in addition to its revolution. Students build a model Earth with an axis to understand the tilt in the Earth and how it is responsible for the
Today we will engineer air powered rockets. To do this we will: Watch a video and note the shape of rockets and learn about countdown and liftoff Name shapes as we brainstorm and sketch plans Build
In this hands-on lesson, students learn about the discipline of structural engineering by using the engineering design process to create a load-bearing structure. The purpose of this lesson is to
In this hands-on lesson, students explore force and motion. They will plan the construction of a slide for a marble that will show how the unbalanced force of gravity will act on the marble in order
In this engaging lesson, students complete 2 labs to investigate and analyze how the force of gravity impacts objects. The lesson is formatted for Argument Driven Inquiry design, which means it starts
Students start by listening to "Those Darn Squirrels", by Adam Rubin. Instead of helping the birds, the students will explore the technology and the engineering design process to help those pesky
In this hands-on lesson, students will plan, build and create a roller coaster from random materials that a Ping Pong ball can travel through. Students engage in the engineering design process as they
In this lesson, students will experiment with unseen forces and their effect on motion. Students will build a LEGO land sailing car that will be powered by wind produced from a fan. Students will
In this hands-on lesson, students create a trebuchet that launches a projectile to hit targets at specific distances, as well as launching the projectile the farthest distance. A report must be given
This lesson plan is a continuation of Part 1 (link to Part 1 is included). In this lesson, students will apply what they've learned from deconstructing boxes, and they will design their own unique
This is part 3 of a unit. Links to the first 2 lessons are included. This lesson focuses on building the base for the Ferris wheel. Students are encouraged to design and create a base that is wide
In this hands-on lesson, students research the solar system. Then, they work in groups to create a solar system model and present it to the class.
This lesson is about geometric shapes. Student will watch videos about the solar system. They will view the geometric shapes in the solar system and draw pictures of them.
In this hands-on lesson, students will utilize Beebots and the app iClips on the iPad to create a film about bees. Students will create their own storyboards and props and will analyze each other's
In this lesson, students will apply their knowledge from the prior day's lesson (Magnetic Marble Run Newton's Laws of Motion Day 1), to complete an Advanced Build of a Magnetic Marble Run. This lesson
Unleash creativity with drones and coding! Explore the exciting world of block coding and its application in drone technology.
This is part 1 of a unit, other lessons are posted. In this lesson students will use prior knowledge of how wheels and axles work in order to create two symmetrical sides of a ferris wheel. This
In this hands-on lesson, students will be challenged to complete an obstacle course with a Sphero/RVR/Edison through coding. Students will be given a task list to complete and will be timed. Math
Animal Life Cycles: Lesson 5
This is lesson 5 of the Life Science Unit. Students describe the life cycle of a chosen animal through photography or stop animation. This engaging lesson includes optional fiction read-alouds
This is lesson 4 of the Life Science Unit. Students will evaluate and identify how the features of a young animal offspring and parent are similar (not identical) and different. They will code the
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