After learning about Ancient Egypt, students will be able to put their knowledge and skills to use with the Egyptian Pyramid Prototype. Each group will be challenged to build a 4-sided pyramid that
In this hands-on lesson, students use Dash Robots to retell a story, using key events along the path that Dash travels. Helpful resources included!
In this hands-on lesson, students will meet Edison, the programmable robot, and program the machine to do several tasks on its own. One way to program Edison is to use barcodes and a program called
This is lesson 2 in a series of 4 lessons about the rainforest. In jigsaw groups, students create a food web about one of the 4 layers of the rainforest on a Google Slide or Prezi. Students go back to
Students utilize the Engineering Design Process to create a sailboat! Students must design and build a sailboat that will get them from one end of the channel where they are stranded to the other. It
This lesson has students build a half adder, a fundamental building block for digital computers. This is a hands-on lesson that includes resources.
This STEM lesson focuses on technology and engineering. It was written for 6th through 8th grade, but it can be adjusted to fit other grades. It was made for groups of 3-4, it could be used for a
Students use Sphero Robots to create chariots that race in the classroom. Students utilize social studies, science, technology and engineering to complete this project. Links to resources are included
I can use the engineering process to create a shock absorbing system that will protect two “astronauts” in a lander as it is dropped from various heights on the moon.
This is a four-part lesson that will guide students in groups to create a trackless dark ride. A dark ride is a ride where engineers utilize characters, scenes, and music to tell a story to the rider
This is a four-part lesson that will guide students in groups to create a trackless dark ride. A dark ride is a ride where engineers utilize characters, scenes, and music to tell a story to the rider
This is a four-part lesson that will guide students in groups to create a trackless dark ride. A dark ride is a ride where engineers utilize characters, scenes, and music to tell a story to the rider
This is a four-part lesson that will guide students in groups to create a trackless dark ride. A dark ride is a ride where engineers utilize characters, scenes, and music to tell a story to the rider
Students will create an Operation Style Game using the Makey Makey Kits and the coding program SCRATCH. Students will learn how to create circuits and use the Makey Makey Kits to complete circuits to
Students learn the history of rocketry, and the science behind rockets, and then design, build, and launch bottle rockets with compressed air and water.
This is a continuation of lessons 1, 2 and 3. Students will test their cars for distance and speed. Students will add weight to the car and test for distance and speed again to determine if their car
This is a continuation of lesson 1 and 2. Students will learn about kinetic vs. potential energy and apply that knowledge to their car designs.
This lesson is a continuation of lesson 1. Students will learn about Newton's Laws of motion and apply those concepts to their car designs.
Students will use a kid friendly online CAD modeling program to create a car design. Students will then carve their car using floral wet foam, wheels and axels to race in the derby.
The lesson objective to introduce students to the engineering process. Students will be able to implement basic engineering concepts and problem-solving skills using the Wonder Dash robot and LEGO
Students learn about passive solar energy and design and build a model of a passive solar house.
Use the Edison robots to tell a story from the perspective of an immigrant/emigrant moving through the US during the time period of 1700-to 1900 as it fits 5th grade Social Science Standards. Students
The "I've Got your Six! Programming Sensors for the Blind Community" is an empathy based project that teaches students to program electronic circuits. It is designed for the beginner in mind to walk
The "Arduino Uno Programming: Basic Training Bootcamp!" is a step-by-step guide to creating and programming electronic circuits. It is designed for the beginner in mind to walk you through an engaging
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