Students read the story "Just a Second" to introduce students to geologic time. Next, they are given an activity to understand how long is 4.6 billion years. Then students complete a lab that allows
Students will explore mathematical rules for combining fractions with unlike denominators by modeling equivalent resistance calculations for resistors wired in parallel electrical circuits. Using a
Get ready to engage with some hands-on activities that will illustrate the mechanics of calculating both kinetic and potential energy and unravel the equations for these essential parts of physics.
Treehouse Design
Students will research, design and build a treehouse using the engineering design process. They will practice budgeting by pretending to have $100 to spend by using a supply budget sheet. Students
This lesson serves to provide an extension to lesson one. In this lesson, students will have the opportunity to build their own model of the solar system to scale, utilizing math concepts of exponents
This lesson serves as visual example of the concept of exponents and how scientific notation is utilized in science. Additionally, students will utilize scientific notation to measure distance of
In this engaging lesson, students will design and build a Mars Resource Transport (basically a wagon) on wheels and axles. They have to meet build criteria based on volume and a budget for resources
Students will become a DESIGN TEAM. The team will be using the 4 C’s and the steps of the Design Process to produce an item for a chosen client. Students will focus on empathy to decide on components
The Mystery Box Investigation combines science concepts about properties of matter, how we use and identify matter based on its properties, and the mathematical concepts needed to calculate density
Engineers often create small-size models of a new product to test its design. This is especially true with airplanes. Model testing tells engineers how a design responds to different air conditions
Students use large building bricks to practice computational thinking, direction giving and being specific in those directions. This lesson can be completed in one 30-45 minute class session. This is
Designed for three hour-long STEAM Club meetings for scholars from kindergarten - fourth grade. This lesson plan can also be used for fifth-seventh grade scholars. Scholars will learn about
How can you get objects from one location to a specific dropping point using a cable? Students utilize the Engineering Design Process and their learning of Newton's Laws of Motion, slope, mass and
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