Math Magic through Coding!
In this 2nd grade STEM lesson, students will learn how symbols (directional arrows) can be used to program an object's movements. They will develop an algorithm using a sequential graphic organizer to
The students will be reading, writing, and representing three digit numbers using base ten numerals and expanded form. The purpose is for the students to write numbers in expanded form and represent
Students will have fun building and testing with KidSpark observing and calculating forces such as load and effort.
In this lesson, students will learn about Indi the robot and collaboratively solve addition problems using critical thinking and problem-solving skills. They will then become detectives to solve the
In this engaging lesson, students study and design a healthy fish tank with a variety of animals. Students also learn about budgeting costs.
Students will learn the basics of coding concepts such as sequencing, algorithms, and conditional statements, while also reinforcing math skills related to counting and addition. They will be using a
Students will learn about engineering design and redesign a water delivery systems.
Students will design and build their own popsicle stick catapults, exploring principles of force, motion, and engineering. This lesson does have a Halloween theme to it, but can be modified is needed.
This thematic unit has four lessons which introduce students to engineering, the engineering design process, and facing challenges. Over the course of the four lessons, students will learn how to
This thematic unit has four lessons which introduce students to engineering, the engineering design process, and facing challenges. Over the course of the four lessons, students will learn how to
This thematic unit has four lessons which introduce students to engineering, the engineering design process and facing challenges. Over the course of the four lessons, student will learn how to
This thematic unit has four lessons which will introduce students to engineering, the engineering design process, and facing challenges. Over the course of the four lessons, student will learn how to
Students use large building bricks to practice computational thinking, direction giving and being specific in those directions. This lesson can be completed in one 30-45 minute class session. This is
Designed for three hour-long STEAM Club meetings for scholars from kindergarten - fourth grade. This lesson plan can also be used for fifth-seventh grade scholars. Scholars will learn about
Dash Around the Table
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