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Math Magic through Coding!
In this 2nd grade STEM lesson, students will learn how symbols (directional arrows) can be used to program an object's movements. They will develop an algorithm using a sequential graphic organizer to
This lesson is for 2nd-5th grade students. It covers a range of AZ science standards and connects to math, reading, and social studies concepts. It also incorporates STEAM hands on activities to
What lives underground? Kinder- 2nd grade students will dig into the life found underground in this 3-part series. In this lesson, students will dig underground to extract soil, investigate/evaluate
This lesson is part one of two lessons. Students create a step-by-step guide on how to grow a plant from a seed. They must include the required materials, conditions, and steps involved.
In this lesson, the students will observe matter that has endured a temperature change. They will make predictions about what they think will happen to a form of matter after choosing if it will be
In this hands-on lesson, students will utilize Beebots and the app iClips on the iPad to create a film about bees. Students will create their own storyboards and props and will analyze each other's
Using "The Yummy Alphabet Book" as a read aloud/ discussion starter, students will investigate the growth and taste of cilantro by growing it from seed to compare/contrast the function, size, and
Students will design and build their own popsicle stick catapults, exploring principles of force, motion, and engineering. This lesson does have a Halloween theme to it, but can be modified is needed.
In this hands-on lesson, students will use technology (or paper/ pencil) to create a monster using specific polygons. They will measure and describe their monster to a partner who will then re-create
Mad For Magnets is a lesson plan for K-4th grades. Scholars will learn about magnets, how they attract and repel, north and south poles to apply to the assigned challenge. Scholars will design and
In this 8-part lesson series, 1st graders will use ScratchJr to design a maze game, exploring game design concepts, planning, coding, testing, and presenting their creations while fostering creativity
Students have a book to read about the three states of matter. Students experiment with the three states of matter of water. They record their observations in their STEM notebook. Students look at a
Simple Machine: Pulley, helping Rapunzel escape the tower
Students will participate in a hands-on scientific experiment that addresses the question: "Can you grow plants without seeds?" To further explore this concept, students will actively listen to a read
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Sphero Rocket Payload Mission
