Students will understand the concept of levers as simple machines and will identify and classify everyday objects as levers. Students will apply basic mathematical concepts to measure and compare the
Student learn to code robots using VEXs free VEX VR code.
This lesson is part 2 of 2, Days 3 and 4. This lesson is set up to have students explore the friction bridge designed by Leonardo Da Vinci. Students have discovered the inventor and become familiar
This lesson is part 1 of 2. This lesson is set up to have students explore the friction bridge designed by Leonardo Da Vinci. Students first discover the inventor and become familiar with his life
Students are constructing a cardboard control vehicle. Throughout this process, they will practice working with circuits and motors. In this lesson, students will begin working on the electrical
This project sets students up to explore animal anatomy and physiology with the idea of replacing a lost appendage (beak, leg, tail, fin, etc.) This is used in small groups of 2 or 3 over the course
Students will design and construct a prototype of a tiny house on wheels. They will use graph paper to draw out their ideal tiny house on wheels, ensuring the sizing of the rooms and ceilings are
Description: In this engaging lesson, students dive into the fascinating world of bone anatomy by creating styrofoam models of bones and simulating fractures. Through hands-on activities, students use
This lesson is intended to be the second lesson within a series. After the first lesson, exploring the transfer of power within a system, Students utilize this lesson, lesson 2, to explain how and
This unit will pair the popular game of Minecraft with the United Nations Sustainable Development Goals to develop a safe community for refugees and countries in crisis. Throughout the unit, you will
This lesson plan has three main objectives. The first is that students will be able to recreate a map of the canal with 3D structures along the way. The largest structure being Casa Grande, or the
Students will compare and contrast homes and technology from 50 years ago to the present day. Students will design a SMART home gadget that can be implemented into SMART homes of the future.
This the fourth lesson in a series of lessons that introduces the engineering design process to middle schoolers. In this lesson students will choose their best design and develop a simple marketing
This week-long experience teaches students about the computer science and robotics behind NASA's Mars Rover program using Ozobots as Mars Rovers. Students will first build background on the history of
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