Grades:
4th Grade, 5th Grade, 6th Grade
Summary: Students will design and create a model of a flowering plant that correctly displays its external structure. Materials: Straws, toothpicks, felt, paper, string, wooden skewers, modeling clay
Grades:
6th Grade, 7th Grade, 8th Grade
Students will design and create a working, themed pinball machine that follows specified constraints and utilizes Makerspace materials. As students design they will be studying social studies, math
Grades:
6th Grade
In this 1st lesson in a series of 3, students learn about the Great Pacific Garbage Patch. They create a model and write and defend a claim about humanity's ability to mitigate the problem. This
Grades:
7th Grade
This is Task 1 (Lesson 1) of four tasks (lessons) of an overall project of “Escaping 7th Grade Science Room.” Students will be constructing a mini zip-line after reviewing concepts. Students will
Grades:
6th Grade, 7th Grade, 8th Grade
In this engaging lesson, students explore and observe thermal shock by watching marbles bake and placed in ice water. Science and math concepts are covered in this unique lesson as well as visual arts
Grades:
6th Grade, 7th Grade, 8th Grade
Environmental Masters of Disaster Team (groups of 3-5 students) will choose an man-made environmental disaster, analyze its effects, then engineer a method or prototype to solve the problem.
Grades:
7th Grade
In this interactive lesson, students take three days to create a maze using Gravitrax kits and pieces. Students then use their maze to create a model and explain where they see Newton's Laws of Motion
Grades:
6th Grade
This lesson starts by discussing/learning what is matter, the states of matter, and the properties of matter. It continues with what is mass and how to measure it. Two labs follow: density of solids
Grades:
7th Grade, 8th Grade
Students will learn how to bring their images to life by coding movement and will use math skills.
Grades:
6th Grade
This is the second part of the egg drop challenge. Students will improve on their original design and make a new design to test and analyze.
Grades:
6th Grade, 7th Grade, 8th Grade
In this hands-on lesson, students will consider what they think about several different closed systems. Then students will design and carry out investigations of living things to inform their closed
Grades:
6th Grade, 7th Grade, 8th Grade
In this meaningful lesson, students use creativity, imagination, and engineering skills to create a water conservation model that can be scaled up and used in a garden. Students are encouraged to
Grades:
6th Grade
Can one organism turn an ecosystem upside down? In this engaging lesson, students use an interactive site (hhmi biointeractive) to understand and answer how a species becomes invasive, analyze
Grades:
6th Grade, 7th Grade, 8th Grade
This is an 8-lesson unit that is designed to be used together to learn about the health and diversity of your local watershed by placing leaf packs into a water source (natural or man-made ponds
Grades:
6th Grade
This is the first lesson is a series of 2 for the egg drop challenge. Students will work in groups to design and test an egg drop capsule. Students will keep a budget and fill out a data and
Grades:
6th Grade, 7th Grade, 8th Grade
This hands-on science lesson will help students get a more accurate view of the solar system by making a scale model with play dough, balloons, rulers, and tape!
Featured
Edison Robot Challenges
Grades:
5th Grade, 6th Grade, 7th Grade, 8th Grade
In this hands-on lesson students review the Edison robot and coding in Edscratch. They will then work together to solve math problems and then code the Edison robot to match their solution to the math
Grades:
6th Grade, 7th Grade, 8th Grade
This is an 8-lesson unit that is designed to be used together to learn about the health and diversity of your local watershed by placing leaf packs into a water source (natural or man-made ponds
Grades:
5th Grade, 6th Grade, 7th Grade, 8th Grade
In this engaging lesson students are introduced to the key computational concept of variables using Edison robots and the Scratch-based programming language EdScratch4. Variables, which can be created
Featured
My Very Own Game Controller
Grades:
4th Grade, 5th Grade, 6th Grade
In this engaging lesson, students will design a working game controller using cardboard, conductive materials, and a Makey Makey. The product will coincide with students' prior knowledge of closed
Grades:
6th Grade, 7th Grade, 8th Grade
This is an 8-lesson unit that is designed to be used together to learn about the health and diversity of your local watershed by placing leaf packs into a water source (natural or man-made ponds
Grades:
6th Grade, 7th Grade, 8th Grade
This is an 8-lesson unit that is designed to be used together to learn about the health and diversity of your local watershed by placing leaf packs into a water source (natural or man-made ponds
Grades:
6th Grade, 7th Grade, 8th Grade
In this hands-on lesson, students use fruit snacks or candy to create models of the molecules used and produced in cellular respiration.
Grades:
6th Grade, 7th Grade, 8th Grade
This is an 8-lesson unit that is designed to be used together to learn about the health and diversity of your local watershed by placing leaf packs into a water source (natural or man-made ponds
Featured Lesson Plans
Check out these notable lesson plans.

Featured
A Shocking Dystopia: STEM Adventures in The City of Ember Part 2 of 4: A Way to See in the Dark
Grades:
4th Grade
This lesson is PART 2 of a four-lesson unit, which focuses on futures thinking, the phenomenon of electricity, closed-system agriculture, and water as a renewable energy resource. “The City of Ember”

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A Shocking Dystopia: STEM Adventures in The City of Ember Part 1 of 4: Blackout! Community Circuits
Grades:
4th Grade
This lesson is PART 1 of a four-lesson unit, which focuses on futures thinking, the phenomenon of electricity, closed-system agriculture, and water as a renewable energy resource. “The City of Ember”

Grades:
6th Grade, 7th Grade, 8th Grade
Students will be able to collaboratively build, and program a simple robot using Lego Spike Prime kits. Students will demonstrate basic skills in robotics and coding by successfully constructing their