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A Very Hungry Robot: Lesson 2
Students will gain knowledge about Arizona's geography, culture, and history through the book "Santa is Coming to Arizona." They will develop basic programming and problem-solving skills by
This unit has lessons which will introduce students to phenomena we encounter in the real world. Students will learn about high interest phenomenon through hands-on investigations. Students will
Zippy the Elf's Zipline Zone
In this creative engineering design lesson, students are challenged to use an inclined plane to create a safe and exciting zipline park for Zippy the Elf. This lesson reviews simple machines and has
In this primary Kindergarten-1st grade STEM lesson, students will learn to define algorithm, bug, and debug in reference to programming. Through engagement with a virtual simulation, students will
Math Magic through Coding!
In this 2nd grade STEM lesson, students will learn how symbols (directional arrows) can be used to program an object's movements. They will develop an algorithm using a sequential graphic organizer to
Intro to MS Make Code (Eat the Food)
MS MakeCode is the perfect stepping stone into the world of Scratch. Students will be able to create a working video game in one class period. As we all know classic video games were not built over
Splash of Science
Students measure the temperature of water as it cools to learn about heat transfer and thermal properties while using line of best fit, linear regressions and/or quadratic regressions.
Math is All Around Us
Inspired by the picture book, "Count on Me," Kindergarten students will demonstrate the Engineering Design Process by collaboratively creating a model of a new toy for their playground, observing the
After completing a unit on weather, students will be challenged to research, design, construct and attach a snow plow to their Edison robot. Then they will create a scratch code that will navigate
This is a great opportunity to show students that coding can be a lot of fun, and it doesn’t have to be scary. Many high school students with little to no prior coding experience often automatically
A Shocking Dystopia: STEM Adventures in The City of Ember Part 4 of 4: Where the River Goes
This lesson is PART 4 of a four-lesson unit, which focuses on futures thinking, the phenomenon of electricity, closed-system agriculture, and water as a renewable energy resource. “The City of Ember”
A Shocking Dystopia: STEM Adventures in The City of Ember Part 3 of 4: A Problem in the Greenhouse
This lesson is PART 3 of a four-lesson unit, which focuses on futures thinking, the phenomenon of electricity, closed-system agriculture, and water as a renewable energy resource. “The City of Ember”
A Shocking Dystopia: STEM Adventures in The City of Ember Part 2 of 4: A Way to See in the Dark
This lesson is PART 2 of a four-lesson unit, which focuses on futures thinking, the phenomenon of electricity, closed-system agriculture, and water as a renewable energy resource. “The City of Ember”
A Shocking Dystopia: STEM Adventures in The City of Ember Part 1 of 4: Blackout! Community Circuits
This lesson is PART 1 of a four-lesson unit, which focuses on futures thinking, the phenomenon of electricity, closed-system agriculture, and water as a renewable energy resource. “The City of Ember”
Students will be able to collaboratively build, and program a simple robot using Lego Spike Prime kits. Students will demonstrate basic skills in robotics and coding by successfully constructing their
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