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Cardboard House

How to Catch an Elf

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This 45-minute lesson uses the book, "How to Catch an Elf", to lead into a cooperative engineering design lesson where students work in teams to build a humane trap to capture an elf.

Lesson Grade Level

1st Grade

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Grades: Kindergarten, 1st Grade, 2nd Grade, 3rd Grade, 4th Grade, 5th Grade, 6th Grade, 7th Grade, 8th Grade, 9th Grade, 10th Grade, 11th Grade, 12th Grade
4 votes with an average rating of 1.
Button makers are great additions in the classroom! But first, students should learn the history of buttons, about the button machine and how to operate it. Challenge cards provided inspire students