Sorry, you need to enable JavaScript to visit this website.
DNA

Gamifying Genetics

No votes have been submitted yet.

Students are actively engaged in this creative lesson where they use their genetics knowledge to construct a game for others to play! They will use a Punnett Square and other genetic terminology as they come up with ideas for their game and robot. 

Lesson Grade Level

5th Grade

Related Content

Grades: 4th Grade, 5th Grade, 6th Grade
No votes have been submitted yet.

In this exciting lesson, students will use the engineering design process to devise an alternative method for retrieving the shield of Ares from Hephaestus' trap, as depicted in Chapter 15 of "Percy