E-Sports Dreamworld: Arizon's Top Video Game Designer!
by Patricia Morgan
Students will level up from player to designer to earn their publishing license... all through play! They will become experts in repairing, creating and publishing video games using the Gamestar Mechanic workshop tools. The lesson can de easily adapted to incorporate cross curricular video game design for storylines of novels they are reading in English or events they are learning about in Social Studies/History. Once students have finished creating and publishing their games, you can host an E-Sports game arcade day and have students vote to crown the Top Video Game designer!
Lesson Plan Link/URL
https://docs.google.com/presentation/d/1TcObuPYdHmaeh7J-Be5AiDj5N8WrTJWncuTeRwG…Subject Area
Technology 4. Innovative Designer 5. Computational Thinker 6. Creative Communicator Engineering S5: Apply Technology to Engineering
Featured
Off
Related Content
Grades:
7th Grade, 8th Grade, 9th Grade, 10th Grade, 11th Grade, 12th Grade
In this lesson students will think back on all of the coding skills they have learned and will plan out their code to fly their drone through their maze based on sensor feedback. It is important that
Grades:
4th Grade, 5th Grade, 6th Grade
This is the 4th lesson plan in a set of 4 lessons that correspond to the novel "Space Case" by Stuart Gibbs. In the last chapters of the book, we find that this main character encounters robotic arms
Grades:
7th Grade, 8th Grade, 9th Grade, 10th Grade, 11th Grade, 12th Grade
This is a lesson geared toward junior high and high school classes to introduce students to the idea of cryptography and encryption. This lesson could be simplified for younger students by removing