Cardboard Automata Tinkering - STEAM Lesson
by Melany Coates
This engineering design STEAM lesson is intended to be introduced as a playful and inventive approach to learning simple machines. Students explore levers, cams, cam followers, linkages, and other mechanisms in a playful and inventive way to combine art and science. The activity is a good introduction to a variety of mechanisms and systems found in the real world.
For learners, the narrative, decorated aspects of the automata are as important as the mechanical elements. Creativity is just as important as the science behind the creation. Creativity brings intrinsic motivation to learn as well as deepening the learners thought process and connections to content. An inventive mindset is essential for engineers to design new products or improve upon things that have already been created.
Lesson Grade Level
3rd Grade 4th Grade 5th Grade 6th Grade 7th Grade 8th Grade 9th Grade 10th Grade 11th GradeLesson Plan Link/URL
https://docs.google.com/presentation/d/1DVlD8CRuzxRGc4FwjHgpb4kzZ2gAp9Mg/edit?u…Related Content
Grades:
6th Grade, 7th Grade, 8th Grade, 9th Grade, 10th Grade, 11th Grade, 12th Grade
This lesson is designed to encourage students to explore their interests and pursue their passions while diving into the world of STEM. This lesson takes place in a classroom for one semester. 1 hour
Grades:
7th Grade, 8th Grade, 9th Grade, 10th Grade, 11th Grade, 12th Grade
Students will apply principles of design, engineering, and mathematics to create a physical or digital labyrinth inspired by the myth of Theseus. This project integrates STEM concepts with literature