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App Design: Part 2
This is the 2nd lesson that walks learners through the process of developing apps with MIT App Inventor. Students will create a detailed plan for an app that solves a problem, followed by learning to modify visuals, create multiple screens, use a variety of layouts and views, add icons, and package apps for installation.
Links to helpful resources are included!
Lesson Plan Link/URL
https://docs.google.com/presentation/d/1AH7eb0eRE0ojqG9fucpQ-_EOQg-kKvbn/edit?u…Subject Area
Technology 1. Empowered Learner 3. Knowledge Constructor 4. Innovative Designer 5. Computational Thinker 7. Global Collaborator Engineering S5: Apply Technology to Engineering MathematicsRelated Content
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Students will investigate the properties of different types of matter and apply the concept of "P1: Matter" to design, model, and 3D print an object using a MakerBot 3D printer. Hands-On STEM Design
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Intro to MS Make Code (Eat the Food)
MS MakeCode is the perfect stepping stone into the world of Scratch. Students will be able to create a working video game in one class period. As we all know classic video games were not built over
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This lesson is part 2 of 2, Days 3 and 4. This lesson is set up to have students explore the friction bridge designed by Leonardo Da Vinci. Students have discovered the inventor and become familiar