Students utilize the Engineering Design Process to create a sailboat! Students must design and build a sailboat that will get them from one end of the channel where they are stranded to the other. It
In this creative lesson, students will design and build a Rube Goldberg Energy Transfer Project. They will work within a group over 1-2 weeks and create a presentation to demonstrate the energy
After learning about solar, students will create a solar-powered device that can be used by the community. Students work in groups to engineer a device and present the final product to the class.
This lesson has students build a half adder, a fundamental building block for digital computers. This is a hands-on lesson that includes resources.
Students will discuss current baseball teams names and mascots. Then students are tasked to design a new team name/logo/mascot for a city/state that does not currently have a major league team
Students will learn about what a batting average is in baseball. They will learn how you calculate it and represent it as they do in baseball. Students will also track hits and what results from them
Students will look at structures that allow animals to safely cross a roadway in this lesson. After reading "Crossings: Extraordinary Structures for Extraordinary Animals", they will research an
This is a four-part lesson that will guide students in groups to create a trackless dark ride. A dark ride is a ride where engineers utilize characters, scenes, and music to tell a story to the rider
This is a four-part lesson that will guide students in groups to create a trackless dark ride. A dark ride is a ride where engineers utilize characters, scenes, and music to tell a story to the rider
This is a four-part lesson that will guide students in groups to create a trackless dark ride. A dark ride is a ride where engineers utilize characters, scenes, and music to tell a story to the rider
This is a four-part lesson that will guide students in groups to create a trackless dark ride. A dark ride is a ride where engineers utilize characters, scenes, and music to tell a story to the rider
The lesson will help teachers and students who are learning the basics of 3D printing. There will be a list of vocabulary, video, student discussion, sketching a prototype and using Tinkercad to
Students will upload their pictures into the Stop Motion app on the Ipad to edit with sound effects. Students will then be able to select a green screen background to use when they upload the film
Lesson 3 of 4 - This lesson focuses on students will begin taking photographs of their Lego “set” using the Ipad or Chromebook on a tripod to capture stop-motion movement with the individual pictures
A Stop Motion Animated Movie with a Green Screen background based off of a Lego Challenge built in Lesson 1. Students will create a storyboard and script. This is Lesson 2 of 4 lessons.
Part 1 of a four-part series of lessons that begins with a Lego Challenge which will become the set for a stop motion video created by students.
This lesson is designed to have students investigate how objects, of different masses, will be affected when dropped to Earth. The lesson begins with a phenomena video - this video connects the idea
This is a continuation of lessons 1, 2 and 3. Students will test their cars for distance and speed. Students will add weight to the car and test for distance and speed again to determine if their car
This is a continuation of lesson 1 and 2. Students will learn about kinetic vs. potential energy and apply that knowledge to their car designs.
Students learn about passive solar energy and design and build a model of a passive solar house.
In this first part of a three part unit, students explore the phenomenon of an LED light and a coin battery. They will discover the difference between a closed and open circuit, using a STEM journal
Use the Edison robots to tell a story from the perspective of an immigrant/emigrant moving through the US during the time period of 1700-to 1900 as it fits 5th grade Social Science Standards. Students
This is a two-day introductory lab exercise using video analysis to derive the equations that govern projectile motion. It employs elements of Modeling Instruction to engage students in doing science.
This lesson provides an overview of the differences between living and nonliving things. Students will be asked to compare and contrast living and nonliving things and describe the characteristics of
Featured Lesson Plans
Check out these notable lesson plans.

This is a great opportunity to show students that coding can be a lot of fun, and it doesn’t have to be scary. Many high school students with little to no prior coding experience often automatically

A Shocking Dystopia: STEM Adventures in The City of Ember Part 4 of 4: Where the River Goes
This lesson is PART 4 of a four-lesson unit, which focuses on futures thinking, the phenomenon of electricity, closed-system agriculture, and water as a renewable energy resource. “The City of Ember”

A Shocking Dystopia: STEM Adventures in The City of Ember Part 3 of 4: A Problem in the Greenhouse
This lesson is PART 3 of a four-lesson unit, which focuses on futures thinking, the phenomenon of electricity, closed-system agriculture, and water as a renewable energy resource. “The City of Ember”